Jacko Posted January 13, 2013 Posted January 13, 2013 I'm trying (for a bit of fun) to make engineers that have like a sniper weapon or something, but if i attach a weapon it doesn't work. Why?
Ferret Posted January 13, 2013 Posted January 13, 2013 Have you tried giving them the weapon on their secondary?
Jacko Posted January 13, 2013 Author Posted January 13, 2013 hmmmm....... one minute 20 seconds later... doesn't work maybe I need to put it in Aftermth.ini as well. Nope, still not working....
Ferret Posted January 13, 2013 Posted January 13, 2013 Could you copy and paste the Engineer section?
Jacko Posted January 13, 2013 Author Posted January 13, 2013 Here we go the flamer was just to check if it worked as its easy to see [E6] Strength=50 Primary=Flamer Secondary=Sniper Armor=none TechLevel=1 Sight=4 Speed=4 Owner=soviet,allies Cost=1000 Points=20 Infiltrate=yes
Ferret Posted January 13, 2013 Posted January 13, 2013 Wouldn't the Primary interfere with the Secondary that you have on there? Why don't you get rid of the flamer weapon and put the sniper on there.
Jacko Posted January 13, 2013 Author Posted January 13, 2013 it was the same without the flamer and also I wouldn't think the primary would make any difference
AchromicWhite Posted January 13, 2013 Posted January 13, 2013 You'll notice that each unit has firing animations, so there is a number of frames allocated to shooting. The number of frames varies from unit to unit, games knows how many to play for each unit because it's hardcoded, with ARDA you can edit the number of frames allocated. The engineer doesn't have any from memory, so he's probably hardcoded not to be able to shoot. Would be interesting to see if that could be changed with ARDA. Fun fact, the spy has firing frames (don't know if they're programmed to be used by the game IF he's given a weapon) -Liam
Jacko Posted January 13, 2013 Author Posted January 13, 2013 ah thanks for filling us in on that one. so i can set a spy to shoot but not an engineer? hm.....
Allen508 Posted January 14, 2013 Posted January 14, 2013 You'll notice that each unit has firing animations, so there is a number of frames allocated to shooting. The number of frames varies from unit to unit, games knows how many to play for each unit because it's hardcoded, with ARDA you can edit the number of frames allocated. The engineer doesn't have any from memory, so he's probably hardcoded not to be able to shoot. Would be interesting to see if that could be changed with ARDA. Fun fact, the spy has firing frames (don't know if they're programmed to be used by the game IF he's given a weapon) -Liam Even if a infantry dosn't have firing frames they still will fire a weapon. C2 to C5, C6 to C10, EINSTEIN, DELPHI and CHAN will use some other frames when firing like dying or Fraidycat frames. It is likey that the Engineer is hardcoded to not use a weapon even if you give them one. Yes the spy works if you give him a weapon. If I'm recalling right if the spy is in firing range of a building and your order him to Infiltrate it he shoot at it once than enter it.
AchromicWhite Posted January 14, 2013 Posted January 14, 2013 I always thought it'd be cool to give the spy either a short ranged sniper style shot, or the dog attack, so he could assassinate people at close range if the opponent wasn't watching xD
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