leezo1990 Posted May 27, 2013 Share Posted May 27, 2013 So i have been spending a lot of time using the scenario editor modding tool to create missions for a 2 person multiplayer similar to campaign How do i go about changing how the match is completed As you know the game is currently won or lossing depending if the other Mplayer 1,2,3 is defeated etc i want this changed so that Multiplayer 1 can win if objectives are complete like in single campaign Link to comment Share on other sites More sharing options...
Jacko Posted May 27, 2013 Share Posted May 27, 2013 I had a different idea but on the same wavelength have it so that the game has a time limit - if it is reached before someone wins then all things are destroyed and nobody wins.... can that be done? (i.e. all players lose) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 28, 2013 Share Posted May 28, 2013 i always place some units outside of the screen (one for each player), and when i want to end the game i fire up a trigger destroy attached buildings (this trigger will destroy the 8 units i placed outside of the screen) .. check normandy 6 reloaded for example Link to comment Share on other sites More sharing options...
Jacko Posted May 28, 2013 Share Posted May 28, 2013 almost have like a 2 teams game where 1 team attacks and the other team defends... Link to comment Share on other sites More sharing options...
leezo1990 Posted May 28, 2013 Author Share Posted May 28, 2013 i always place some units outside of the screen (one for each player), and when i want to end the game i fire up a trigger destroy attached buildings (this trigger will destroy the 8 units i placed outside of the screen) .. check normandy 6 reloaded for example i have tried this and units outside of the screen does not work ? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 28, 2013 Share Posted May 28, 2013 make the ai turkey or something (do not make em multi1-7) check normandy: http://cnc-comm.com/community/index.php?topic=2094.0 Link to comment Share on other sites More sharing options...
leezo1990 Posted May 28, 2013 Author Share Posted May 28, 2013 make the ai turkey or something (do not make em multi1-7) check normandy: http://cnc-comm.com/community/index.php?topic=2094.0 i can see that they position units to the bottom left OUT of that map, that are then destroyed once Turkey is It does not let me begin a game though when i have no multiplayers inside the map, cannot understand why normandy does allow it Edit it is now working no other units need to be on map Solution simply place multiplayer units outside of map and attach a destroy buildings trigger (i used radar jammer truck) Link to comment Share on other sites More sharing options...
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