ROB Posted July 31, 2013 Share Posted July 31, 2013 I was recently making a mission and ran into the age old bug of units produced by the enemy trying to get to the NW corner. I did a lot of experimenting and ... This may be old news, but I have determined there is some link between multiple AI's in production and new units starting in guard area mode, that make AI units go NW. Long story short, when I had AI=4 for a country, several teamtypes ignored a travel to waypoint command and went NW. On a hunch, I changed the Guardarea AI setting from 4 to 5 and the problem was solved. However, on another mission I had many APC's of an allied AI player trying to get NW, and the AI was set to 3, not 4 (which would have had new units starting in guardarea mode). This mission also has 3 AI players in production, all with IQ=3. So I rest my case. Looks like some strange bug burried deep within code that Westwoods finest (no sarcasm intended) have probably forgotten all knowledge of long ago Either that or an AI and mission creation system we do not fully understand. Link to comment Share on other sites More sharing options...
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