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new and improved Modding Tools


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Banshee recently has announced some updates and new tools

 

The new tool

the Open Source Game Image Creator (or OSGIC for short)

The idea behind the tool is that it is a all in one 2D and 3D file editor with the ability to allow you to create 2D shp or sprite files, 3D/2D voxel files and 3D files

 

Full list of off the PPM Site

- 2D, 3D and voxel editing all in one program.

- Unlimmited layers of any kind.

- Edit and create vertexes, edges and faces.

- Move, rotate, scale objects and even your 2D images.

- Convert 3D geometries into pixel based models and vice versa.

- Paint models pixel by pixel with basic shapes and image effects, with custom settings for all of them.

- Create 2D and 3D shapes and share them with the online community.

- Find for online resources (shapes, textures, effects and much more) while you create your graphic, just like you search in Google.

- Apply shader and texture maps for everything.

- Animate your 3D objects.

- The program will automatically generate a credits file for the resource that you created, crediting the authors from all templates and effects used by your graphic.

 

But the beta is estimated to be out in 2010 so we may have to wait awile http://www.ppmsite.com/index.php?go=osgicinfo

 

The updates

 

Open Source BIG Editor

Banshee is going to fix an error involving Petroglyph games and .meg files saved by the Big editor and is planning on giving the big editor the ability to read mix files as well.

 

Open Source Voxel Viewer

Banshee has decided to create a new version with a bullet emulator to help modders and voxel artists figure out the best FLH Primary Fire settings for there unit.

 

Voxel Section Editor III

a new version is going to include updated auto normals and the ability to export voxel as models made up of triangles.

 

and if your thinking O_o about the technical stuff dont worry your not alone.

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Open Source BIG Editor

Banshee is going to fix an error involving Petroglyph games and .meg files saved by the Big editor and is planning on giving the big editor the ability to read mix files as well.

 

um i was sure it was able to read mix files already? or is mine just acting up and reading it even to it isnt supposed to read them?

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