ukrockhit Posted August 31, 2014 Posted August 31, 2014 I have created an multi player map, in the middle are some neutral units with some buildings, I am wondering if there is a trigger and if so which I should use so that if a specific building is destroyed that the action can be for all of the nuetral to die I.e. resign. I found the trigger to make them lose but when I tested it on my own it just said mission accomplished, Really I wanted it as a bugger between 2 players in a 1v1 and destroying that building would mean it is removed, but slows things down.
Allen508 Posted August 31, 2014 Posted August 31, 2014 The only way I know of destroying units and buildings is by use of "Destroy attached building" in a trigger. You want it so that when a building is destroyed it kills all neutral What you may want is below. Name: det Owner: USSR Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Destroyed by anybody Action 1: Force Trigger... det1 First you need to attach det to a building by double clicking on it and on the Trigger click the drop down and go to det. The building must be pre-placed on the map as it has to be attached to a building so it can not be attached to a player built building or units. Next is the 2nd part that kills units and buildings. [Name: det1 Owner: USSR Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: -No Event- Action 1: Destroy attached building Now attach det1 to the wanted building and units by double clicking on it and on the Trigger click the drop down and go to det1.
Nyerguds Posted September 1, 2014 Posted September 1, 2014 Heh. If RA had Mobile HQs, this would be peanuts. -Reinforce MHQ of player that needs to die -Make MHQ die with trigger. -Watch the fireworks
ukrockhit Posted September 2, 2014 Author Posted September 2, 2014 great thanks for the reply I will have a go!
Jacko Posted September 2, 2014 Posted September 2, 2014 but RA doesn't have mobile HQ's, and this is (afaik) impossible. It would be possible if no unit production was carried out (i.e. set destroy triggers to EVERYTHING)
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