atenzor Posted December 15, 2014 Share Posted December 15, 2014 I like the concept of the rocketeer unit from Red Alert 2 and was wondering if it is possible to mod and add that sort of unit into Red Alert 1? Would be very awesome!! Thanks and let me know. Link to comment Share on other sites More sharing options...
Allen262 Posted December 15, 2014 Share Posted December 15, 2014 I did somthing like that using the uncoded unit type logic but the game keeps sending Heli Troopers back to the Helipads to reload even if they have unlimited ammo. http://cnc-comm.com/community/index.php?topic=2603.45 I may still have the Heli Trooper hanging around. Link to comment Share on other sites More sharing options...
atenzor Posted December 15, 2014 Author Share Posted December 15, 2014 I did somthing like that using the uncoded unit type logic but the game keeps sending Heli Troopers back to the Helipads to reload even if they have unlimited ammo. http://cnc-comm.com/community/index.php?topic=2603.45 I may still have the Heli Trooper hanging around. Can you elaborate a little bit more about this heli troopers and what code did you use and how did you implement that. You have the files so I can download and test some things? thanks Link to comment Share on other sites More sharing options...
Nyerguds Posted December 15, 2014 Share Posted December 15, 2014 He messed with the exe file directly to do that. aka, hacking Link to comment Share on other sites More sharing options...
AchromicWhite Posted December 15, 2014 Share Posted December 15, 2014 Are the heli troops actually troops. As I understand it, they're apache clones, with new graphics and edit weapons/hp/armor, etc, yeah? -Liam Link to comment Share on other sites More sharing options...
atenzor Posted December 15, 2014 Author Share Posted December 15, 2014 He messed with the exe file directly to do that. aka, hacking Interesting... how do you do that exactly, if not a secret? Link to comment Share on other sites More sharing options...
Allen262 Posted December 15, 2014 Share Posted December 15, 2014 He messed with the exe file directly to do that. aka, hacking Iran expanded the unit set up to be more like TS so new units could be added but it is incomplate. Are the heli troops actually troops. As I understand it, they're apache clones, with new graphics and edit weapons/hp/armor, etc, yeah? -Liam Yes. All new aircraft are stuck being AH64 or Hind clones. Interesting... how do you do that exactly, if not a secret? You need one of the newer Iran updated RA95.exe. Than put this in to your rules.ini above ; ******* aircraft types ******* Also get the attached expand8.zip. Unzip it and put the expand8.mix into your game folder. It has the graphics for the Heli Trooper. ; ******* New Aircraft Type List ******* ; This lists new aircraft types in the game. Each aircraft ; type should have a matching section that specifies the data it ; requires. [AircraftTypes] 0=AIR1 ;template 1=ROCT ; New aircraft master template ; Use this a template to make your new aircraft. ; You can edit any of the keys to make your new ; aircraft work. You can not delete any key or ; online games will go Out of Sync. [AIR1] Prerequisite=none Primary=none Secondary=none Strength=1 Armor=none TechLevel=-1 Sight=0 Speed=1 Owner=allies,soviet Cost=1 Points=1 ROT=1 Ammo=1 GuardRange=1 DoubleOwned=no Cloakable=no Explodes=no Invisible=no Reload=0 SelfHealing=no Sensors=no Passengers=0 ; Heli Trooper [ROCT] Prerequisite=hpad Primary=ChainGun Secondary=ChainGun Strength=30 Armor=light TechLevel=1 Sight=5 Speed=10 Owner=allies,soviet Cost=700 Points=25 ROT=4 Ammo=6 Crewed=no GuardRange=5 DoubleOwned=no Cloakable=no Explodes=no Invisible=no Reload=0 SelfHealing=no Sensors=no Passengers=0 expand8.zip Link to comment Share on other sites More sharing options...
AchromicWhite Posted December 15, 2014 Share Posted December 15, 2014 You know that the longbow and hind have different sized SHP, right? hehe -Liam Link to comment Share on other sites More sharing options...
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