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rocketeer unit possible?


atenzor

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I did somthing like that using the uncoded unit type logic but the game keeps sending Heli Troopers back to the Helipads to reload even if they have unlimited ammo.

 

http://cnc-comm.com/community/index.php?topic=2603.45

 

I may still have the Heli Trooper hanging around.

 

Can you elaborate a little bit more about this heli troopers and what code did you use and how did you implement that. You have the files so I can download and test some things? thanks

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He messed with the exe file directly to do that. aka, hacking :P

 

Iran expanded the unit set up to be more like TS so new units could be added but it is incomplate.

 

Are the heli troops actually troops. As I understand it, they're apache clones, with new graphics and edit weapons/hp/armor, etc, yeah?

  -Liam

 

Yes. All new aircraft are stuck being AH64 or Hind clones.

 

 

Interesting... how do you do that exactly, if not a secret?

 

 

You need one of the newer Iran updated RA95.exe. Than put this in to your rules.ini above ; ******* aircraft types ******* Also get the attached expand8.zip. Unzip it and put the expand8.mix into your game folder. It has the graphics for the Heli Trooper.

 

; ******* New Aircraft Type List *******
; This lists new aircraft types in the game. Each aircraft
; type should have a matching section that specifies the data it
; requires.
[AircraftTypes]
0=AIR1 ;template
1=ROCT

; New aircraft master template
; Use this a template to make your new aircraft.
; You can edit any of the keys to make your new 
; aircraft work. You can not delete any key or 
; online games will go Out of Sync.
[AIR1]
Prerequisite=none
Primary=none
Secondary=none
Strength=1
Armor=none
TechLevel=-1
Sight=0
Speed=1
Owner=allies,soviet
Cost=1
Points=1
ROT=1
Ammo=1
GuardRange=1
DoubleOwned=no
Cloakable=no
Explodes=no
Invisible=no
Reload=0
SelfHealing=no
Sensors=no
Passengers=0

; Heli Trooper
[ROCT]
Prerequisite=hpad
Primary=ChainGun
Secondary=ChainGun
Strength=30
Armor=light
TechLevel=1
Sight=5
Speed=10
Owner=allies,soviet
Cost=700
Points=25
ROT=4
Ammo=6
Crewed=no
GuardRange=5
DoubleOwned=no
Cloakable=no
Explodes=no
Invisible=no
Reload=0
SelfHealing=no
Sensors=no
Passengers=0

expand8.zip

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