Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Revolutionary

Random Nod Pictures

Recommended Posts

Progress

progress.png

more work as been done for nod since this picture. (one or two vxls and some more codding)

The sidebar pallet will need changed as it is currently using the GDI sidebar pallet. This will be done soon.

 

(my goodness i knew it had been a long time but,

Warning: this topic has not been posted in for at least 120 days.

Unless you're sure you want to reply, please consider starting a new topic.

Please dont let this put you of posting in any topic about TS:BoB)

Share this post


Link to post
Share on other sites

haha. nice warning :P

 

What purpose do these light posts serve? As far as I know, making it track units only worked with map triggers. Or am I wrong?

Share this post


Link to post
Share on other sites

Yea your right, if its possible to allow built light post to do this via map triggers then some special maps and all campain maps will suport it.

What i have done is give it a weapon which bleeps when a unit comes close sensors (MSA, Radars and light towers will all have sensors and the size of the sensors radius varies)

 

so far i have used them with affect when placed beside firestorm wall segments, when i hear the beep i turn the firestorm wall on giving me time to prepare, etc

Share this post


Link to post
Share on other sites

I'm sorry that I'm not going to be able to finish off those cliffs, if you're still using the ones I already gave you, remove them as they're dated and wont be finished off. If I can find the time in my busy schedule to make you a set of beta cliff remakes I'll definitely do it, unfortunately for now I can't promise anything, Sorry.

 

:ranting:

Share this post


Link to post
Share on other sites

No problem really, if you cant do them ill get around to trying to do them eventually but they will be some of the last things on my list.

As for the cliffs ill keep them a bit longer however i will not include them in any versions or test versions of the mod.  :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...