ROB Posted March 5, 2015 Share Posted March 5, 2015 Being that I have not contributed anything substantial to the Red Alert community since 2003, I want to make a full campaign. I think there would be a market for it given the amount of RA players on CNCNet. I did have a large Arda Mod/Campaign in the works, but I deleted all work on that project (long story). I think it will be a vanilla campaign to plug in to portableRA. Now that multiple theaters are available like desert and jungle, it would be cool to have a campaign that uses all of them. I don't just want to release missions, i'd rather have a tester or 2 to send them through, anyone interested? The new Hi-Res Edwin should make map making a breeze too.. Link to comment Share on other sites More sharing options...
Messiah Posted March 5, 2015 Share Posted March 5, 2015 The Edwin can make missions now? I knew it doesn't support units etc. Link to comment Share on other sites More sharing options...
ROB Posted March 5, 2015 Author Share Posted March 5, 2015 Nah, I just prefer Edwin for raw map building over RAED, more smooth better GUI. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 5, 2015 Share Posted March 5, 2015 The Edwin can make missions now? I knew it doesn't support units etc. No, but the updated version can load missions with units (it won't delete them anymore), it will not display them tho Link to comment Share on other sites More sharing options...
ROB Posted March 6, 2015 Author Share Posted March 6, 2015 I finished the 1st level. Any testers as I crank these out? I don't want them to be too hard upon release. EDIT, I posted in the mapping forum, can a mod move it to right place please. Link to comment Share on other sites More sharing options...
Messiah Posted March 6, 2015 Share Posted March 6, 2015 I finished the 1st level. Any testers as I crank these out? I don't want them to be too hard upon release. you can send me your map via PM Link to comment Share on other sites More sharing options...
ROB Posted March 10, 2015 Author Share Posted March 10, 2015 I ended up changing a few things, well a lot of things. I found out you can add new units manually to teamtypes, just don't load the map in RAED after.. disaster How do i attach a file anyway, I only see FTP link I don't have a server. Link to comment Share on other sites More sharing options...
ROB Posted March 22, 2015 Author Share Posted March 22, 2015 I am sort of amused and feeling kinda dumb at the same time. I've been tinkering with making missions since 2001 when I was writing triggers by hand and using that horrible program R.A.C.K. Since I have been working on my new missions the last few weeks, I have learned more about RA triggers than in the entire past 14 years. A lot of the techniques I was trying were simply not working. although the triggers appeared to be set up correctly, RA would not accept them. I finally looked at some WW missions and saw they never set anything up like I was trying to. What really got me was controlling production for multiple countries, There appears to be a production issue when 2 houses have multiple factories each. I wanted to assign very specific teamtypes and attack loops for each country involving infantry, tanks, and submarines but teamtypes would not follow orders. I then finally figured out WW uses autocreate for this because RA seems limited with controlling production/teamtypes through multiple houses. I also noticed WW uses a "Force Trigger" for a destroy trigger action with no event attached, like a "Destroy Trigger" command wont work with an event. And I did experience this as well where RA ignored triggers to destroy other triggers when a global was set. Certain events/actions just were not meant to work together and no guide exists that outlines this. Overall, I gathered my trigger techniques were far too complicated and over-thought compared to how WW used them. I managed to reduce about 40 triggers to 25 with the same behavior. Link to comment Share on other sites More sharing options...
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