Loke Posted August 23, 2015 Share Posted August 23, 2015 Theater: Temperate Dimensions: 62x62 Difficulty: Medium? Two missions, one for GDI, one for Nod, and a multiplayer map is included. A one-on-one skirmish against the CPU. A big and spacious map resembling Tiberium Gardens with lots of tiberium to harvest. No briefing. Just build a base and destroy the CPU's base. You start out with only an MCV and $10000. The CPU starts out with $10000, a small base, and proceeds to build a bigger base while attacking you with infantry, units, helicopters, and engineers. RemoveBuildExceptions is enabled in the Nod mission so you can build helipads and APCs. Sometimes the infantry teams get stuck at waypoints. Tiberium_Fields_Skirmish.zip Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 23, 2015 Share Posted August 23, 2015 Neat. Probably quite good for practising opening builds etc, also. -Liam Link to comment Share on other sites More sharing options...
MattAttack Posted August 23, 2015 Share Posted August 23, 2015 OMG! Someone else made a SP map?! I can't wait to try it! Link to comment Share on other sites More sharing options...
MattAttack Posted August 25, 2015 Share Posted August 25, 2015 wow, really cool! I've played both the GDI and Nod only once, but I'd have to say that they're pretty fun and I didn't win as fast as I thought I would. I don't want to spoil anything, but I think that the map was neat, and the AI was aggressive enough to pose a challenge. Of course, I'm going to go back and play them again with my previous experience and try something different, but overall I thought it was well done. I'd like to try the MP version, also. Sometimes the infantry teams get stuck at waypoints. This is probably due to the the # of men in the teams. I think I successfully got up to 8 grenadiers to not get stuck at waypoints in a team once, although they'd still get twitchy once in a while. Really, I keep my inf. teams at 5 max. Teams set solely to "attack units" can be as big as you like (I think), but teams moving through waypoints need to be small enough for all units to touch the waypoint.... or something like that. I think the realistic max 8 infantry OR 5 units. Any combinations would require more testing..... Also, I think a couple of teams u1#'s could use adjusting, but I plan on trying to explain that in a video soon... Link to comment Share on other sites More sharing options...
Grove4life5 Posted November 17, 2018 Share Posted November 17, 2018 Cool missions, the GDI one's really hard because I didn't expect so much Recon Bikes and Apache's so early on, but spamming mammoth tanks did the job eventually. The enemy base on both missions seem a bit unfinished tho, I could just sneak in an APC with inf to take out the enemy Contruction Yard Link to comment Share on other sites More sharing options...
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