MrFlibble Posted October 4, 2015 Share Posted October 4, 2015 Just found these articles with some nice analysis of mission design in Command & Conquer: http://www.ultimaratioregum.co.uk/game/2013/09/07/real-time-strategy-level-design/ http://www.ultimaratioregum.co.uk/game/2014/04/27/real-time-strategy-level-design-ii/ Link to comment Share on other sites More sharing options...
Nyerguds Posted October 4, 2015 Share Posted October 4, 2015 Yup... they linked to those shortly after their release on cncnz. Might've been featured in the news here too, not sure. You may notice I commented on them quite elaborately Link to comment Share on other sites More sharing options...
Nyerguds Posted October 4, 2015 Share Posted October 4, 2015 Looks like he made a few more nice ones since then... RA2 Kirovs used as psychological warfare Presentations on the role of civilians in C&C1 and on the unique nature of the dystopian world in Tiberian Sun Link to comment Share on other sites More sharing options...
sgtmyers88 Posted October 4, 2015 Share Posted October 4, 2015 Great writeup! A spot on review! I just shared this to the TDR Mod Facebook page. Link to comment Share on other sites More sharing options...
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