Messiah Posted October 14, 2015 Share Posted October 14, 2015 I changed the terrain properties in the rules.ini so wheeled units could drive over water. [Water] Foot=0% Track=0% Wheel=80% ; changed from 0% Float=100% Buildable=no The JEEP is the only wheeled unit in RA. It move on water now ... but at the moment that vehicle leaves the shore to open water it just explodes. :down: Vice versa it is possible to make ships moving on land by changing the Float parameter for the terrain. By removing the water frames from the .shp file ships may be used as amphibious units, but they still are ships - so they are produced in the shipyard and can't use the repair bay as well. Telling infantry to go over water that way (Jesus style) is possible too. Is it impossible to create amphibious units from tanks in RA, like the GDI APC from TS? Link to comment Share on other sites More sharing options...
Allen262 Posted October 14, 2015 Share Posted October 14, 2015 If your change didn't work I don't think it could be done unless a new movement type is added. Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 18, 2015 Share Posted November 18, 2015 Yeah, there's a bug where you can get the infantry to walk on water, without changing anything. Just use a transport. When the infantry go to enter it, move the transport away. xD Link to comment Share on other sites More sharing options...
ROBOTICSUPERMAN Posted January 8, 2016 Share Posted January 8, 2016 Could you get around it by making your amphibious vehicle a low flying chopper? Dunno. Just throwing ideas out there lol yolo. Link to comment Share on other sites More sharing options...
Allen262 Posted January 9, 2016 Share Posted January 9, 2016 Helo hight logic is hardcoded. Link to comment Share on other sites More sharing options...
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