Tore Posted December 10, 2009 Posted December 10, 2009 Looks great! The cliffs are a little boxy though.
Nyerguds Posted December 11, 2009 Posted December 11, 2009 Nice! I like 'em, they look very varied. In the 4-player version, #2 and #3 might have an advantage since they have access to 2 tib fields from different paths. The two others need to move their harvester through their bottleneck entrance to get to the tiberium. I should really get on with testing some LAN stuff... would be handy to be able to put Players=4 in the [basic] section of map ini file. In fact... I should encourage people to do that. Even if it doesn't work yet, it means it'll work tight away when I manage to implement it
Irony Posted December 11, 2009 Posted December 11, 2009 Yeah, I think I've actually gone ahead and done that already with my maps. Nyer, just for future reference, is there a way to bypass the LAN setup screen when making a game, Like the how westwood chat would start a game? or is it a necessary part of the process?
pichorra Posted December 11, 2009 Posted December 11, 2009 well, i dont think it is the local where i can ask it but... You can put a option to disable the viceroid spawning on local and online playing? viceroids can ruin your game, distructing construction when you starting building your base...
Aro Posted December 13, 2009 Posted December 13, 2009 Nice! Fucking can't stand those blocky cliffs though, make them a bit more varied and you have my hand for Spotlight.
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