Blade Posted April 29, 2016 Share Posted April 29, 2016 Work continues to developed RA++, with this month building on our initial map rendering to fix a few of the issues. The left border cells draw correctly and the trees are positioned where they are supposed to be now. There was also an issue with the wrong overlay image being rendered in some cases which is now fixed. There is still an issue with overlay overdrawing the top and right borders slightly, but we are leaving that until the code for the other UI elements is more developed. More importantly, we have started hooking up basic input so we can now scroll around our maps as this slightly scrolled view shows. We now have a scrolling map viewer minus a lot of units and buildings. Current development is going into getting loading code in place for units and structures so we can get those drawing and check our in memory structures and object creation code is working correctly. Soon we should have a fully working map viewer that draws the map just like the original game did. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 29, 2016 Share Posted April 29, 2016 Soon we should have a fully working map viewer that draws the map just like the original game did. ...including palette scrolling? :3 Link to comment Share on other sites More sharing options...
Blade Posted April 29, 2016 Author Share Posted April 29, 2016 No, not that type of scrolling yet Link to comment Share on other sites More sharing options...
Iran Posted May 1, 2016 Share Posted May 1, 2016 Can't wait for full map viewing. Are you guys already able to support larger maps than the original game does? Might be cool to add map editor support. Link to comment Share on other sites More sharing options...
SiRaLeX Posted May 2, 2016 Share Posted May 2, 2016 Looks amazing. I'm very proud of your C++ skills. Are you going to include zooming in and out? :3 Link to comment Share on other sites More sharing options...
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