MrMoo232 Posted May 16, 2016 Share Posted May 16, 2016 Hi, I'm trying to build a map where the AI starts with a massive base and they build armies of units in the same sort of way a human opponent would. Getting the AI to build units is easy but i need to know how to get the AI to rebuild the structures it starts with if they are destroyed. I have placed the structure on the map and set up a simple trigger to change the house of those structure to player 3 (AI) when the game starts. When double clicking the structures i can change the rebuild option to 1 but it doesn't do anything. Is there any way of getting the AI to rebuild stuff other than what it builds itself in the first place?? Thanks Link to comment Share on other sites More sharing options...
NDiaz Posted January 30, 2017 Share Posted January 30, 2017 I'm also needing this... Link to comment Share on other sites More sharing options...
Messiah Posted February 6, 2017 Share Posted February 6, 2017 1. Go to section "base nodes" in the menu on the left. Select "create node and don't delete building". Click on your building. Now, if you move your building, you'll see a kind of shadow on this place. 2. create a new trigger: event: elapsed time... 10, action: production begins: owner house of building. Link to comment Share on other sites More sharing options...
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