bask185 Posted February 11, 2017 Share Posted February 11, 2017 I have a 'constant' trigger which keeps sending in reinforcements every X amount of time, on a given moment I can do something which destroys the trigger to stop the reinforcements, so far so good. But after this I would like to restart the trigger with a different action. I tried to use a cell trigger which forces the original reinforcements trigger, but that does not work. Instead of re-activating the trigger, I fire the actions belonging to that trigger instead. So every time when my unit drives over this specific cell, a new reinforcements team comes in. And when I send 10 units over that cell I have 10x the reinforcements team Question: is it even possible to do what I want? and if so, howcan? Link to comment Share on other sites More sharing options...
Nyerguds Posted February 11, 2017 Share Posted February 11, 2017 Topic moved. Mission making related stuff should be put in mapping, and not modding. What game are you talking about, by the way? These forums are general, not game-specific. If this is C&C1, I doubt you can put multiple prerequisites on one triggered action, except for "allow win". Link to comment Share on other sites More sharing options...
Messiah Posted February 11, 2017 Share Posted February 11, 2017 In TS / RA2 you can just clone the specific trigger, disable it and activate it later by that cell trigger. Link to comment Share on other sites More sharing options...
bask185 Posted February 12, 2017 Author Share Posted February 12, 2017 red alert 1 Link to comment Share on other sites More sharing options...
Allen262 Posted February 12, 2017 Share Posted February 12, 2017 Don't think that can be done with RA1. Link to comment Share on other sites More sharing options...
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