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Tiberian Sun: UMP


Aro

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Tiberian Sun: UMP

 

This is the thread for my Tiberian Sun: Unofficial Mini-Patch. The Tiberian Sun: UMP is like a base for new mods, it fixes all known (fixable) bugs in Tiberian Sun. I feel it's clearly obvious for those with Tiberian Sun knowledge that when it comes to modding off of the UMP, you are to edit rules.ini and art.ini, you are not to edit firestrm.ini and artfs.ini, leave those blank as they are in the UMP.

 

Download Tiberian Sun: UMP 0.2

 

Vesion 0.1 Log:

 

Tiberian Sun Bug Fixes:

 

- Fixed Nod War Factory anmation

- Fixed Silo animation

- Fixed Secondary Hand of Nod animation (Flashing pixels on the antenna)

- Fixed Secondary GDI Barracks animation (Flashing pixels on the antenna)

- Fixed several animations on the Civilian Array

- Fixed several GAPLUG animations

- Partially fixed Dam animations (Not completely fixed)

- Fixed Proton projectile animation

- Fixed Disc grenade animation

- Fixed Harvesting animation

- Fixed CANISTER palette issue

- Fixed Harvester Dumping animation

- Fixed Animation errors on GATECH

- Fixed Animation errors on NATECH

- Fixed GDI Radar damage Animations

- Fixed Nod Stealth Generator damage Animations

- Fixed Armor Upgrade Crate, now increases Strength instead of decreasing it

- Fixed waterfall animations

- Fixed RPG Turret Frames

- Fixed Component Tower animation

- Fixed Nod Power Plant animation issues (overlapping)

- Fixed Obelisk charging animation for Tiberian Sun (Already fixed in Firestorm)

- Fixed Silo damage fill animation

- Added Entries to some Unused items in the mix files

- Removed Cyborg Reaper Death Animation due-to multiple kill point bug

- Both Tiberian Sun and Firestorm campaign maps are compatible with the UMP

 

Version 0.2 Log:

 

Tiberian Sun Bug Fixes:

 

- GAFIRE animation no longer shows through buildings

- NAPOST animation no longer shows through buildings

- NTPYRA animation no longer shows through buildings

- GAKODK animation no longer shows through buildings

- NAWAST animation no longer shows through buildings

- NAMTNK animation no longer shows through buildings

- ICBM PowerUp value fixed, changed to MLTIMISL

- Fixed VULCAN firing Animations on Mutants

- Removed TargetLaser=yes from Titan

- Titan FLH value fixed

- Added UMAGON Voiceover to MWMN Entry

 

 

 

 

UMP Credits:

 

Aro - UMP, Various Bug fixes, Palette fixes, Optional Enhancements and Fixes

Lin Kuei Ominae - Various Bug fixes, Various Palette fixes, Various SHP fixes

Chriz - Discovering the War Factory animation bug

Machine - Discovering the Armor Powerup bug

Crimsonum - Bug finding

Revolutionary - Bug finding

 

 

In addition to the UMP, here are a couple of optional downloads:

 

- CCHyper's Waveclass Error Fix (Recommended)

- DDRAW.dll (Does not work for everybody)

 

 

If you know of any bugs in Tiberian Sun or have any suggestions for future builds of the TS:UMP, please post them here. Enjoy.

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You miss several of my bug art.ini fixes on Tib-Web

[NAREFN] and [PROCA] i didnt check if you got or not (ActiveAnimTwoZAdjust=-100) but there were others like

 

(the following anim shows threw buildings with out my fixes)

[NAPOST]ActiveAnimZAdjust=-25;100
[NTPYRA]ActiveAnimZAdjust=-30;127
[GAKODK]ActiveAnimZAdjust=-60;127
[NAMNTK]ActiveAnimZAdjust=-60;127
[NAWAST]ActiveAnimTwoZAdjust=-60;127
[GAFIRE]ActiveAnimTwoZAdjust=-75;100

 

as well as

[Powerups]

...

ICBM=13,CHEMISLE                ; nuke missile one time shot

 

has not being changed to

 

[Powerups]

...

ICBM=13,MLTIMISL              ; nuke missile one time shot

 

with out the change in the rules you get the chem missle create pick up anim for a multi-missle one time super where as with the fix you get the multi-missle create pick up anim for getting a one time multi-missle

 

then of course there is OBL1_A, MWAR_a and CORE_C showing threw buildings, MWAR_a being the most problematic, it stoped my brother hiding his MWF behind a civ building since i could see the lights on its side shining threw

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