v2elite Posted March 6, 2017 Share Posted March 6, 2017 Hi CnCNet Team, first of all - its a really really great job you do with CnCNet! You make me experience my childhood with Red Alert 2 again! Just awesome! Still some high-level nagging since I love this game and your work so much: Does your team have the rights/capabilities to improve the game-performance? The issue I face is - in every game it starts to extremely lag after a certain unit count is reached. Especially if its 4vs4 on funmaps... I don´t know if this is a network sync issue or some bad coding... maybe in the meantime there are some fancy new algorithms available which could be used to build and sync the maps and units more efficiently!?... The power of our PCs increased since Red Alert 2 releaset but the game performance remained the same... so I tip on network sync... So - just interested if something is planned to improve this... Thanks and Kind Regards v2elite Link to comment Share on other sites More sharing options...
Nyerguds Posted March 7, 2017 Share Posted March 7, 2017 It's an engine problem. The engine simply isn't meant to handle that many units. Lowering the resolution helps, since it's generally the amount of objects on the screen at the same time that causes the issues. People should just learn to use the minimap again Link to comment Share on other sites More sharing options...
ZiiP Posted March 15, 2017 Share Posted March 15, 2017 Change videoBackBuffer=no Link to comment Share on other sites More sharing options...
v2elite Posted March 15, 2017 Author Share Posted March 15, 2017 Change videoBackBuffer=no This will not help in a 4vs4 game in multiplayer... its about bad coding... thought maybe there is something planned to replace/improve the bad algorithms... Link to comment Share on other sites More sharing options...
TaxOwlbear Posted March 16, 2017 Share Posted March 16, 2017 I wouldn't call not foreseeing on what machines people would play RA2 15 years later "bad coding". Link to comment Share on other sites More sharing options...
ZiiP Posted March 16, 2017 Share Posted March 16, 2017 Well if 1 player got buffer=yes All will lag. Keep that in mind. Link to comment Share on other sites More sharing options...
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