Lin Kuei Ominae Posted December 9, 2010 Share Posted December 9, 2010 My favorite map so far as it includes 2 new, unique features. 1. You get some Credits for every killed soldier until your mcv arrives. 2. You get C17 Cargoplane reinforcements, once you've captured the Nod airfield. I wrote about these new techniques on tibweb in my AI Trigger Collection topic. LKO_BountyHunter_scg55ea.zip Link to comment Share on other sites More sharing options...
Ferret Posted December 10, 2010 Share Posted December 10, 2010 Do you know if the bounty trigger would work in multiplayer? Link to comment Share on other sites More sharing options...
Nyerguds Posted December 10, 2010 Share Posted December 10, 2010 "forest" has only 1 "r", Lin Kuei btw, not sure if you know about this, but apparenly there's a bug in this C17 logic that makes the C17 sometimes attack units. There seems to be no weapon boundary check on the airstrike logic, meaning the weapon that is set to -1 is actually seen as a weapon index. This means it interprets the data just before the weapons list as an actual weapon and attacks with it. Link to comment Share on other sites More sharing options...
Lin Kuei Ominae Posted December 10, 2010 Author Share Posted December 10, 2010 Ah, damn spelling Do you tested the map and noticed the C17 bug ingame? In the beginning of my C17 reinforcement tests i noticed this too, but after i gave the C17 team the Unload command, the problem was mainly fixed. The only time where this still could happen is, if several C17s try to deliver their cargo at the same time. Only the first one delivers the cargo and the other will either circle a bit around in midair until the airfield is free or sometimes attack a visible enemy unit. Do you know if the bounty trigger would work in multiplayer? I doubt that, because it needs to be assigned to a certain player and i'm not sure if you can trigger an action for a certain player on MP maps. In addition does this work only if the player has no airfield, because it involves a reinforcement C17 that refunds the cargounit when it can't find an airfield. Thus a Nod player would get the unit delivered instead of the bounty. In addition does TD has no "if any unit is killed" Trigger and only a "number of units killed" Trigger, which stays "true" once the limit is reached and this way firing constantly the bounty action. For this map i assigned a "Destroyed" trigger to every unit placed on the map, so you get the bounty when the unit is destroyed. And such a trigger can't be automatically assigned to new build units. Link to comment Share on other sites More sharing options...
Nyerguds Posted December 11, 2010 Share Posted December 11, 2010 No, someone else noticed it when testing the triggers systems you posted, a few months ago, in a period when I was personally far too busy to test anything myself. His description of the weapon animation, damage and behaviour matched perfectly with the data I found on "index -1" of the weapons list though, so I don't doubt his report. He did indeed say they only attack other visible units though. Since I have no idea why it ignores the normal weapon boundary rules (meaning, -1 = "none"), I'll have to make sure to put an extra dummy at the top of the list, with no animations or damage, once I add reading weapons from ini in my patch. Link to comment Share on other sites More sharing options...
Crimsonum Posted December 11, 2010 Share Posted December 11, 2010 I'm going to try this one out, I was waiting to see someone put this C-17 logic in use. Link to comment Share on other sites More sharing options...
tasss Posted August 1, 2011 Share Posted August 1, 2011 um, this mission is okay but i cannot depolythe MCV i get because u put so much damn treees on the map lol. I would remake it with less trees Link to comment Share on other sites More sharing options...
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