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How to make RA2 & YR maps - Final Alert 2 Tutorial


[CC] RaVaGe

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you put the mod for fa2 which was made by secsome and modified by e1elite into a folder named CnCnet_Creatives_Finalalert_2.7 for distribution? you ought to make it clear people know where this came from and throw in a link for their github for good measure. E1 elite had been notifying me of updates so i can update the cncnet thread i had made with that program attached periodically because it is a work in progress; now i guess you need to take on that responsibility.

hey but while you are at it you could also include a link to starkku's maptool since thats another nice bit of mapping software that many people dont know about

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  • 7 months later...
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This helped to refresh my memory of how to use FA2 thanks! They have since updated the mini map rendering program, (at 2.4.0.0 as of this post) so some things were slightly different, but I think I figured it out. But the problem I'm having now is getting my maps to show up in game. 

Any help to get my maps to work would be appreciated!

map render difference.png

funnel_8.jpg

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  • 2 weeks later...

Updated Final Alert 2 downloads in the first post with the new Final Alert 2 v2.02b based on the released source code.

  • New re-arranged menu toolbar.
  • New larger toolbar icons.
  • Added status bar features.
  • The map terrain editor's background colour is set to dark grey.
  • The Map visible area bounds and playable area bounds are displayed separately.

Full changes list on Github: https://github.com/CnC-RaVaGe/YRR_Mission_Editor

Screenshot2024-10-24104954.thumb.png.9b311e97de6bd26c57d7ea1cd51d0f55.png

 

Screenshot2024-10-24110349.thumb.png.275ded79f763b446ff6d62db24cabaaf.png

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