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How to make RA2 & YR maps - Final Alert 2 Tutorial


[CC] RaVaGe

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you put the mod for fa2 which was made by secsome and modified by e1elite into a folder named CnCnet_Creatives_Finalalert_2.7 for distribution? you ought to make it clear people know where this came from and throw in a link for their github for good measure. E1 elite had been notifying me of updates so i can update the cncnet thread i had made with that program attached periodically because it is a work in progress; now i guess you need to take on that responsibility.

hey but while you are at it you could also include a link to starkku's maptool since thats another nice bit of mapping software that many people dont know about

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This helped to refresh my memory of how to use FA2 thanks! They have since updated the mini map rendering program, (at 2.4.0.0 as of this post) so some things were slightly different, but I think I figured it out. But the problem I'm having now is getting my maps to show up in game. 

Any help to get my maps to work would be appreciated!

map render difference.png

funnel_8.jpg

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  • 2 weeks later...

Updated Final Alert 2 downloads in the first post with the new Final Alert 2 v2.02b based on the released source code.

  • New re-arranged menu toolbar.
  • New larger toolbar icons.
  • Added status bar features.
  • The map terrain editor's background colour is set to dark grey.
  • The Map visible area bounds and playable area bounds are displayed separately.

Full changes list on Github: https://github.com/CnC-RaVaGe/YRR_Mission_Editor

Screenshot2024-10-24104954.thumb.png.9b311e97de6bd26c57d7ea1cd51d0f55.png

 

Screenshot2024-10-24110349.thumb.png.275ded79f763b446ff6d62db24cabaaf.png

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Thank you for the guide. Are there any specific rules for adding a low bridge and its repair hut?

I attempted to create a destroyed bridge, but it cannot be repaired. What I did was create a functional bridge, then destroy it in-game and repair it. It worked, but I want to start the game with a destroyed bridge instead of a functional one. Do you have any advice? Thank you!

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On 12/1/2024 at 2:17 AM, chrono_legionaire said:

Thank you for the guide. Are there any specific rules for adding a low bridge and its repair hut?

I attempted to create a destroyed bridge, but it cannot be repaired. What I did was create a functional bridge, then destroy it in-game and repair it. It worked, but I want to start the game with a destroyed bridge instead of a functional one. Do you have any advice? Thank you!

Use trigger with the action "do damage at waypoint...".
3 waypoints directly under the bridge are enough, for preview rendering you should set the tiles manually.

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