[CC] RaVaGe Posted May 11, 2021 Author Share Posted May 11, 2021 (edited) Updated Final Alert 2 download to FA2YR SP + tweaks. Download and release notes in the first post!!! Edited May 12, 2021 by RaVaGe 1 Link to comment Share on other sites More sharing options...
McPwny Posted May 13, 2021 Share Posted May 13, 2021 you put the mod for fa2 which was made by secsome and modified by e1elite into a folder named CnCnet_Creatives_Finalalert_2.7 for distribution? you ought to make it clear people know where this came from and throw in a link for their github for good measure. E1 elite had been notifying me of updates so i can update the cncnet thread i had made with that program attached periodically because it is a work in progress; now i guess you need to take on that responsibility. hey but while you are at it you could also include a link to starkku's maptool since thats another nice bit of mapping software that many people dont know about 1 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted May 25, 2021 Author Share Posted May 25, 2021 (edited) Updated Final Alert 2 download to Final Alert 2 YR Unofficial Mission Editor v1.04 Based on FA2YR SP: 20210522Download and release notes in the first post!!! Edited May 25, 2021 by RaVaGe 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted May 26, 2021 Author Share Posted May 26, 2021 (edited) Updated the download package with the new README notes folder. Download and release notes in the first post!!! Edited May 26, 2021 by RaVaGe Link to comment Share on other sites More sharing options...
RA2Mechanic Posted January 24, 2022 Share Posted January 24, 2022 How do you save to a .map file format? 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted February 21, 2022 Author Share Posted February 21, 2022 On 1/24/2022 at 4:46 AM, RA2Mechanic said: How do you save to a .map file format? Save As > filename.map when saving. Link to comment Share on other sites More sharing options...
manivela2 Posted August 4, 2023 Share Posted August 4, 2023 Can someone please help me to get the map editor that works on Windos 10?? It's for Red Alert 2 Link to comment Share on other sites More sharing options...
TheCyYoung Posted February 24 Share Posted February 24 (edited) I can not see the map on the screen... But I can see the mini-map. Because "Windows 10" ? Edited February 24 by TheCyYoung Link to comment Share on other sites More sharing options...
DragonZero Posted March 22 Share Posted March 22 This helped to refresh my memory of how to use FA2 thanks! They have since updated the mini map rendering program, (at 2.4.0.0 as of this post) so some things were slightly different, but I think I figured it out. But the problem I'm having now is getting my maps to show up in game. Any help to get my maps to work would be appreciated! 1 Link to comment Share on other sites More sharing options...
promic Posted April 3 Share Posted April 3 couldnt make it work you need a youtube video to show How to make Command & Conquer Red Alert 2 and Yuri's Revenge Maps step by step Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted October 24 Author Share Posted October 24 Updated Final Alert 2 downloads in the first post with the new Final Alert 2 v2.02b based on the released source code. New re-arranged menu toolbar. New larger toolbar icons. Added status bar features. The map terrain editor's background colour is set to dark grey. The Map visible area bounds and playable area bounds are displayed separately. Full changes list on Github: https://github.com/CnC-RaVaGe/YRR_Mission_Editor Link to comment Share on other sites More sharing options...
chrono_legionaire Posted December 1 Share Posted December 1 Thank you for the guide. Are there any specific rules for adding a low bridge and its repair hut? I attempted to create a destroyed bridge, but it cannot be repaired. What I did was create a functional bridge, then destroy it in-game and repair it. It worked, but I want to start the game with a destroyed bridge instead of a functional one. Do you have any advice? Thank you! Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted December 15 Author Share Posted December 15 On 12/1/2024 at 2:17 AM, chrono_legionaire said: Thank you for the guide. Are there any specific rules for adding a low bridge and its repair hut? I attempted to create a destroyed bridge, but it cannot be repaired. What I did was create a functional bridge, then destroy it in-game and repair it. It worked, but I want to start the game with a destroyed bridge instead of a functional one. Do you have any advice? Thank you! Use trigger with the action "do damage at waypoint...". 3 waypoints directly under the bridge are enough, for preview rendering you should set the tiles manually. Link to comment Share on other sites More sharing options...
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