BaseUnderAttack Posted November 7, 2018 Share Posted November 7, 2018 (edited) A few days ago I'm working on a map that simulates a campaign mission, but at the time I'm going to play it through Skirmish, it warns me that a player is missing, that player would be the AI, how should I configure it? The game does not start with just one player ... Edited November 7, 2018 by BaseUnderAttack Link to comment Share on other sites More sharing options...
McPwny Posted November 7, 2018 Share Posted November 7, 2018 your going to have to utilize at least one of the skirmish AI in the map, whether you actually make it build a custom base and units or just use it as a dummy to prevent game end, the mcv at least has to be present. 1 Link to comment Share on other sites More sharing options...
BaseUnderAttack Posted November 7, 2018 Author Share Posted November 7, 2018 (edited) I put an MCV in place of one of the three bases with Construction Yard of AI's, but it still requires another player. EDIT: hm... I was thinking, this error can occur because the program runs for Red Alert2 and not Yuri Revenge? Edited November 8, 2018 by BaseUnderAttack Link to comment Share on other sites More sharing options...
McPwny Posted November 8, 2018 Share Posted November 8, 2018 i mean you cannot have only one player on a skirmish map, you are going to need and ai player, and that ai player is going to need a spawn point defined, and at that spawn point an mcv will be placed at game start. there is absolutely no way around this. actually using the AI(s) of a skirmish map is a whole different story. 1 1 Link to comment Share on other sites More sharing options...
BaseUnderAttack Posted November 8, 2018 Author Share Posted November 8, 2018 (edited) But there are two MCV's on this map, one for the Allies and one for the Soviets (AI), I just do not understand exactly what you meant by "spawn point defined", you mean the "Player Locations" or "Waypoints"? Edited November 8, 2018 by BaseUnderAttack Link to comment Share on other sites More sharing options...
McPwny Posted November 8, 2018 Share Posted November 8, 2018 player locations. since its a skirmish map theres going to be a lot of limitations opposed to making a campaign map. many triggers wont work, your stuck using the "skirmish ai" which you can manipulate, but is just plain different. it looks like the buildings and units are assigned houses in that image, thats not going to work in skirmish you will have to make a timed trigger with action "change house" and attach it to everything. base nodes are also impossible in skirmish. i cant really get more specific without actually looking at it, but campaign maps and skirmish maps are two different animals entirely 1 Link to comment Share on other sites More sharing options...
BaseUnderAttack Posted November 8, 2018 Author Share Posted November 8, 2018 What do you need to know exactly? and through Cncnet server? is playable? maybe I should set it to cooperative mode Link to comment Share on other sites More sharing options...
McPwny Posted November 9, 2018 Share Posted November 9, 2018 i just know what it takes to make the AI do what you want on a skirmish map, i dont know what you would need to change or how cncnet handles maps or game modes. Link to comment Share on other sites More sharing options...
nonName Posted November 9, 2018 Share Posted November 9, 2018 (edited) That's a Single player map, not a multiplayer mission map. and you can't play single player maps on skirmish. Edited November 9, 2018 by Roooo 2 Link to comment Share on other sites More sharing options...
BaseUnderAttack Posted November 9, 2018 Author Share Posted November 9, 2018 (edited) so, how can I play it? Edited November 9, 2018 by BaseUnderAttack Link to comment Share on other sites More sharing options...
nonName Posted November 10, 2018 Share Posted November 10, 2018 (edited) On 11/9/2018 at 10:41 PM, BaseUnderAttack said: so, how can I play it? Just name your map file ALL01t.map then put it in the ra2 folder and then open ra2 then go to the campaigns and start the allies first mission. and you will start with your map. Edited November 10, 2018 by Roooo 2 Link to comment Share on other sites More sharing options...
BaseUnderAttack Posted November 11, 2018 Author Share Posted November 11, 2018 5 hours ago, Roooo said: Just name your map file ALL01t.map then put it in the ra2 folder and then open ra2 then go to the campaigns and start the allies first mission. and you will start with your map. I did this, but he initiated the normal mission of the allies lol Link to comment Share on other sites More sharing options...
McPwny Posted November 11, 2018 Share Posted November 11, 2018 make sure your using the right file name, the yr and plain ra2 mission map names are different, make sure it also is using the right file extension. you should be able to load it like that, and even test changes after saving in FA2 and then hitting "restart mission" in game. Link to comment Share on other sites More sharing options...
BaseUnderAttack Posted November 11, 2018 Author Share Posted November 11, 2018 Yes, but I just found two files named as "ALL01T.sav" and "ALL01UMD.sav", are these? Link to comment Share on other sites More sharing options...
McPwny Posted November 11, 2018 Share Posted November 11, 2018 those would be save files for the first missions of the allied campaigns on ra2 and yr respectively, not actual map files. Link to comment Share on other sites More sharing options...
BaseUnderAttack Posted November 11, 2018 Author Share Posted November 11, 2018 So it is necessary to find the first mission with map extension, but I did not find Link to comment Share on other sites More sharing options...
McPwny Posted November 12, 2018 Share Posted November 12, 2018 its in a MIX file, you dont need to find it per say, but you need YOUR map file in your ra2 folder to have the same name and file extension in order for it to be read over the default one, if not it will just load the default campaign mission as usual. to literally spell it out: all01umd.map for YR, or all01t.map for RA2 Link to comment Share on other sites More sharing options...
BaseUnderAttack Posted November 12, 2018 Author Share Posted November 12, 2018 (edited) Just now, McPwny said: its in a MIX file, you dont need to find it per say, but you need YOUR map file in your ra2 folder to have the same name and file extension in order for it to be read over the default one, if not it will just load the default campaign mission as usual. to literally spell it out: all01umd.map for YR, or all01t.map for RA2 EDIT: LOL I'm an idiot ?, I forgot to change the extension to "map" !, now this worked, thank you guys! Edited November 12, 2018 by BaseUnderAttack Link to comment Share on other sites More sharing options...
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