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Posted

So I've been screwing around making missions and noticed if I attack a neutral structure, the computer's teams just move to the next waypoint and stop instead of proceeding to 'attack base.'  I've tried messing with the 'x key' and 'alt key' bits and nothing seems to keep them on task.  Also, if I have a transport chopper it seems the computers units want to attack that, regardless of it's position on the map.

Posted

hmm... there were theories that the middle number (usually "15" or "7") in a teamtype affected how it reacted to such events. Not sure where that research ended up, though.

  • 2 weeks later...
Posted

I analyzed the original .ini files and noticed some of those #'s go as high as 35.  Upon making some test maps, I noticed any teamtype set to 20 or higher doesn't get distracted as easily by destruction taking place anywhere on the map.   

  • 1 month later...
Posted

Ah, found it. It was one again Lin Kuei Ominae who gave some brilliant insight into this:

 

http://www.tiberiumweb.com/forums/index.php?s=&showtopic=3743&view=findpost&p=45015

 

In my recent mission SandScorpio, there is a Patrol made by a Nod BGGY + BIKE.

When I set the parameter to "7", the patrol is unpredictable, or if preferred, undisciplined.

When I set to "20" it makes a perfect patrol regarding the waypoints, but doesn't engage when atttacked.

 

So I left it on "7".

Relying on foot or APC's tracks to cross the central part of the map became a dangerous enterprise within the mission.

I'm working in two other missions, and I'm always testing this parameter.

Posted

I understand what you mean.

I've sticked with the "7" parameter set because the unpredictability behaviour of the path's patrol was more convenient.

 

This is the final PTRL teamtype:

Ptrl=Badguy,1,0,0,0,0,7,1,0,0,2,Bike:1,Bggy:1,12,Move:14,Move:15,Guard:3,Move:16,Move:17,Move:18,Move:19,Guard:3,Move:20,Guard:3,Move:19,Loop:1,1,0

 

I just didn't use "Area Guard" because I'm  in doubt if it really works for teamtypes.

But I didn't have time to test and research about it.

In one of Mr Kiltt mission's thread we brought up this issue. Since then, I'm not sure.

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