
Grant
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Everything posted by Grant
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Hello, Download the CnCNet Yuri's Revenge Online installer: http://yurisrevenge.com CnCNet shortcut will appear on your desktop when finished installing. Note: EA Games have not released Yuri's Revenge as Freeware so you will need it installed. You can buy a digital copy of all Command & Conquer games from the EA Origin store. or Amazon
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Hey welcome
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Restarted your pc?
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Hey - not currently any checks AFAIK to look for .net 4 yet. Link to install though: http://www.microsoft.com/en-gb/download/details.aspx?id=17851
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Probably by login they mean the name you give yourself before connecting.
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Running Windows 7 with origin installed for RA2 + Yuri
Grant replied to fenixforeva's topic in Red Alert 2
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Hey - you can buy a digital copy of all Command & Conquer games from the EA Origin store, including Yuri's Revenge fairly cheap! https://www.origin.com/en-gb/store/buy/c-c-the-ultimate-collection/pc-download/bundle/standard-edition
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While the YR client allows nicknames of up to 16 characters in length, if a nick indeed has 16 characters... ...then that user never actually loads, and the last, 16th character of his nickname on the loading screen is replaced by an odd symbol: (Interestingly enough, from the "offending" user's point of view everybody seems to load fine, and only after his game has started he gets a disconnection screen showing that he doesn't actually have a connection to anybody else.) I suspect that the game itself might be storing nicks in arrays of 16 char s including a terminating ' \0 ', so the actual character limit would be one less. The obvious remedy is for the client to simply limit the length of a nick to 15 characters. <Reference> Status: Rampastring to review
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Suggestions and feedback needed for the Yuri's Revenge CnCNet 5 client
Grant replied to Iran's topic in Red Alert 2
Thank you - will add this to the bug tracker. -
Some dude boasted about how he supposedly "had a cheat"; the game indeed desynced a minute or two after start. Associated syncfile attached. <Reference> Syncfile: http://cnc-comm.com/community/index.php?action=dlattach;topic=3545.0;attach=4820 Status: Iran to investigate
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The client routinely crashes when someone's not loading and I go back to desktop to kill game.dat, here an example: Status: Iran to check <Reference> Log: http://pastebin.com/pePjaPH9
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Hey looks good! Moving this to the RA2/YR sub-forum
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Hey there, few details are required to get an idea of what could be causing this: Please provide: - Playing on CnCNet - Yuri's Revenge? - What version of the game do you have installed? E.g - is it installed from Origin, original CD's or other? - Does this happen online whilst you're in a game with other players? - Does this happen when playing just with an AI? E.g - setting up a game via CnCNet with an easy enemy only.
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Hey - apparently it's to do with a resolution you have selected not being supported. Try a lower reso and see if the same happens?
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Hey - if you're referring to the CnCNetYRClient.exe, you can scan this using VirusTotal. Result: https://www.virustotal.com/en/file/8a21a9c6b921085c3a6751537dc1090a0d2b7cb3a08d2f0da4f25f639c506627/analysis/1426270982/
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Hi Richie, we're looking into this and will hopefully have an option for you to change port soon.
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Running Windows 7 with origin installed for RA2 + Yuri
Grant replied to fenixforeva's topic in Red Alert 2
(Moved and split this into an individual help topic. ) -
Chat whilst in game Team chat in game: Backspace Global chat in game: Enter Useful Hotkeys Q, W, E, R : Production tabs. (Structures, Turrets, Infantry, Vehicles) Q : Place finished Structure. W : Place finished Turret. N : Select nearest unit D : Deploy
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Update failed....Please check your connection, anti-virus and firewall settings Status: Iran to check <Reference>
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The client routinely crashes when someone's not loading and I go back to desktop to kill game.dat Error Log: http://pastebin.com/pePjaPH9 Status: Iran to review
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Cool thanks! I'll go ahead and pin this. Anyone that want's to share videos onto the channel should do so with drive so they can be directly transferred on to the channel.