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MrFlibble

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Everything posted by MrFlibble

  1. Yes, unless someone finds a bug in them (hopefully not). (Sorry if I posted in the wrong place) I wouldn't mind them being included in some sort of community-made mission pack, given that such might be released, since two missions are probably too few for a stand-alone release (or maybe not? I've no idea really).
  2. Thanks I thought I'd release it along with the GDI mission I did not bother to make public ever before. As for the other Nod mission, A Brotherhood Divided, I made several attempts at improving it, but with little success so far.
  3. Take a look at the C&C95 sidebar icons (which were made from colored renders), the SSM Launcher has the gold color of GDI, whereas the MLRS has the gray/urban camouflage of Nod. I guess this can be regarded as an indirect clue to what side each unit was supposed to be. BTW, that incomplete "MCV to ConYard" animation is altogether very different from the final version used in the game, not only by the GDI logo on the ConYard roof.
  4. Here are two singleplayer missions, one for GDI and one for Nod, that I've made quite a while ago using XCC Editor. A brief description of each mission is below: Winter of Discontent This Nod mission starts with your base being utterly decimated by GDI. You've got to retreat and regroup, then take your revenge on them using their own weaponry. I made a winter theater mission for Nod, since there are no official winter missions for this side. They did it again! Nod captures a GDI base in Winter of Discontent Rescue and Retribution This mission was inspired by its namesake in C&C Renegade. Using a Commando and a small attack force, you need to break through Nod defenses and rescue civilians from a Nod Detention Center. The village had been cleared of Nod militants, and tanks arrive to assist the Rescue and Retribution Installation The mission files are provided "as is". I'm sure you won't have any trouble launching them There are also text files with more detailed briefings, to compensate for the absence of briefing cinematics. cc_missions.zip
  5. So the "official guide" is only in printed media, no online version? I'd gladly have a look at that document What other interesting stuff is there to be found? Some other thoughts/comments regarding that quote: I've never played C&C multiplayer, but I've always though the Nod Chem. Warriors and S.S.M. Launchers are still buildable in multiplayer games... In any case, they're both still in the game, and can be made available for production at certain technology level settings. (Or is this entire paragraph about singleplayer campaigns only?) This reminds me of the Soviet side in RA (9which is essentially GDI gameplay-style-wise), where they don't have Rocket Soldiers in the singleplayer missions.
  6. I'm sorry for posting a reply to a relatively old topic, but I find this info very interesting. I have always found it exciting to explore how a game would change during its development. Keep 'em coming! Erm... what?
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