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Everything posted by MrFlibble

  1. More sreenshots posted today. There are some nice views of AI attack teams:
  2. OpenDUNE v0.2 has been released today. Check out the list of new features here. Also, the first version of Minniatian's Amiga Dune II project is now available for download.
  3. Right, the Chinook cannot be manipulated after it unloads its cargo, although I believe you can set waypoints to the landing area. Apaches and Orcas, on the other hand, do behave strangely if waypoints are set (although I forgot what exactly is wrong ).
  4. I think it's possible. At least, I remember doing so to prevent the choppers from flying right into enemy AA defenses that happened to be near the map side assigned to the player (as it is not possible to narrow down the area through which aerial reinforcements enter the map).
  5. I think you're right. I remember I tried testing the TimeQuake by setting its chance to 100% in rules.ini, but IIRC it did not work. I suppose this was v2.0, so it could have been that the logic was already recycled to be used as the MAD Tank weapon. I'm not sure about this though.
  6. Wait, aren't TimeQuake and the MAD Tank Quake weapon two different things? Or did they use the TimeQuake logic for the MAD Tank in Aftermath?
  7. :laugh: :laugh: :laugh:
  8. Glad you like it, thanks Sorry for steering the whole discussion off-topic though
  9. Come on, you played some of my missions yourself and commented on them back when I uploaded them at the PPM Forums
  10. Hey, that was almost rude (I did a couple of maps, and you won't find any out-of-place cliff tiles there). Now I noticed the wrong cliff portions too: it was just that I concentrated my attention on the top part of the map first.
  11. The cliffs look fine to me, although there are too few to my liking...
  12. Wow, that's pretty awesome! The plant has a nice retro look too
  13. I think that's because of the crops field image being right next to the road. Anyway, the map looks nice on the whole, but I think it's noticeable that some areas have concentrations of buildings, trees, cliffs and other doodads while other areas are almost completely devoid of any detail (like the down left corner). And you could at least place some snow patches in the areas where the bases will be, for some variety.
  14. Happy New Year people!
  15. Whoah, that's awesome With such control over various aspects of the game, there could have been far more intricate missions.
  16. I've always wondered how they pulled it off. I believe it's the only such instance of alternate mission outcomes in the whole (Westwood's) C&C franchise (correct me if I'm wrong).
  17. UPDATE: Added links to OpenDune and OD2.
  18. I've started two custom screenshot galleries: Dune 2 eXtended Screenshots Super Dune II: Classic Edition Screenshots
  19. I think TCH's Dune 2 Scenario Editor could be also added to the list. You can learn more about this Windows-based editor here: http://forum.dune2k.com/index.php?topic=19994.0
  20. Is it me, or do the Spice Harvesters in Dune look somewhat like Tiberium Harvesters in TD? (I mean the side-view images on the global map, not how they look in the first-person view)
  21. My old speakers ceased to function, and I haven't bothered to get a replacement yet
  22. Thanks There's more where they come from, showing the Atreides mission 8: An overview of the base in mid-construction, with the Starport about to receive the first cargo load: An early Harkonnen attack with infantry and light vehicles only: A more serious attack with a Devastator. Notice the Atreides Carryall bringing a repaired unit from the Repair Facility to the battleflied (using the "no ground exit" trick): Here the Harkonnens have mounted a heavy attack force with three Devastators:
  23. I've found quite a few Dune II screenshots on my PC and uploaded them in the gallery. Most of them were taken to show AI behavior when the team bug is fixed. Here is a group of Atreides light vehicles destroying the Ordos player's Harvester: A pretty large team of Atreides combat vehicles just about to attack the Ordos: The Harkonnens were taken by surprise, and lost the Light Factory to the Atreides: There goes the Harkonnen Construction Yard, too. The mission is pretty much failed now: A large Ordos base crawling with units: A closer look on the Ordos base: Some Ordos tanks on their way to attack the Harkonnens:
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