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Everything posted by MrFlibble

  1. If he has cruisers, perhaps using whatever armored ground units you have to attract cruiser fire and move them around his base would be a good strategy. They will sure do quite some damage to his own base that way
  2. Doesn't seem to contain any new/interesting stuff, but is overall an easy-to-browse database suitable for RA newbies.
  3. Yeah, the interface and buildings are more like those in Generals.
  4. Well, any RTS could technically be called a "Dune 2 clone". I used the term only to emphasize the visual similarity to C&C this game apparently bears.
  5. Never heard of that game :O I have heard of Tiberian Dawn though. Hey, I've always thought it's Tiberium Dawn but Tiberian Sun...
  6. Some time ago, I've stumbled upon this game called Tridonis. By the looks, it has a very close similarity to Tiberian Dawn, yet with somewhat improved graphics. Just have a look: More screenshots: http://www.gamershell.com/pc/tridonis/screenshots.html http://www.ag.ru/screenshots/tridonis http://www.7wolf.ru/index_view_gallery_item_3058.zhtml Anyone played it? So far, I have been unable to find a downloadable demo...
  7. There has been increased activity in Dune II modding lately, a lot of useful info can be found in the FED2k Dune Editing Forum. Here are some topics of interest: List of Dune II Editing Tools List of Dune II clones and remakes Dune II Scenario Editing Questions DUNE2.EXE Editing/Programming Thread Nyerguds' Dune II Unit & Building Editor Dune II graphics formats discussion Dune II modding discussion Some more Dune II modding discussion
  8. Listed below are links to various useful Dune II-related files, patches, mods and the like. Dune II page at FED2k Information, downloads and links. Nyerguds' Dune 2 directory Contains lots of useful stuff Dune II v1.07 fix This is an unofficial patch that fixes some bugs and errors in Dune II v1.07. Most importantly, it fixes the so-called team bug, an error in the internal syntax that disabled the use of attack teams of vehicles by AI players. Dune II Gravis Ultrasound Patch This unofficial patch adds support for Gravis Ultrasound card in Dune II, allowing for high-quality synthesized music. Dune II Coloured User's Manual in PDF Nyerguds created this wonderful edition of the Dune II manual from an old official manual in DOC format that was included with the HitSquad CD release of Dune II. Nyerguds' version of the manual has high-quality coloured images from the game, and also fixes all spelling and other mistakes too. Dune II EMC patch This patch makes a few useful improvements to Dune II: buildings no longer decay for no reason, carryalls always bring repaired units from the repair facility back where they picked them up (you no longer need to surround the repair facility with walls for this), and missile turrets get always out-ranged by rocket launchers (previously, they had to be positioned at certain angles to get out of turrets' range). Made by Minniatian. (NOTE: Some people consider this patch a "cheat") Stefan's Atreides Campaign A completely new Atreides campaign made by Stefan Hendriks using his own Dune II scenario editor, Dunedit. Super Dune 2 by Power C & Shadow Knight An fan-made mod/add-on for Dune II dating back to 1994. It replaces the regular three Houses with the originally unplayable Fremen, Sardaukar and the unused Mercenaries, and has extra features like player-owned sandworms (when playing as the Fremen). However, Super Dune 2 has quite a few glitches mostly due to the fact the "new" sides were not meant to be playable by the developers. Download it either from FED2k or from this site. Super Dune II Classic Super Dune II Classic is an update of the 1994 Super Dune 2. It fixes a lot of bugs and errors from the original release of Super Dune 2. Needs certain original Dune II files to run. Dune 2 eXtended This is a little Dune II mod project of mine, initially called Super Dune II Second Edition, that started as a revival of Super Dune 2. Eventually it evolved beyond that, and has come to feature a few new units, a largely reworked tech tree and other stuff. A playable Demo of the project is also available.
  9. It's not only "Unload", but laso some other commands like "Rescue" and "Return" that are also missing. XCC Editor reads general.mix because it has an option to load missions directly from there.
  10. Do you create triggers manually? 'Cause I think CCMap is also not 100% reliable. For example, its list of movies does not include Covert Ops additions (at least, in the version that I have), and some unit commands (not used in C&C but used in Covert Ops) are also missing; thus, if you open and save a Covert Ops mission, it may get corrupted.
  11. Why do you think it's necessary to copy C&C files into the XCC folder? It suffices that those files are in any of the TD folders (primary or secondary) you have defined in the "Directories" section of XCC Mixer. Also, a very important thing to remember when using XCC Editor, is that it does not add the "Count=" line in the [base] section - without it, the AI won't (re)build its structures. I've reported this to Olaf, but he seems to not have fixed this as yet. Another thing is that some team type flag (I mean the 0/1 value) is not set properly in XCC Editor, but I haven't looked more thoroughly into it. This issue does not seem to have a major impact on AI behavior, but I have not enough data to be 100% sure about this.
  12. Cool, I always wanted to find out how to do all those things
  13. Has anyone seen the screenshot that is featured at the bottom of this pic: http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=6686? Looks like a very early screenie of the desert terrain in C&C... The cliffs resemble Starcraft somewhat, actually
  14. I have no idea really, but I guess that will only work if both you and your opponent(s) have "activated" the radar jammer's weapon. BTW, I've seen in some FAQs that for the this to work, you've got to start the "Legacy of Tesla" mission and have your Tesla Tanks attack the Soviet Tech Center. That's not true. Starting and immediately quitting "Legacy of Tesla" or any Allied Counterstrike mission that features occasional Tesla Tanks (most of them do IIRC) suffices for the "activation" of the radadr jammer Tesla weapon in skirmish.
  15. I don't know if he's gonna like it that the pics have been uploaded here... Hopefully I won't get the blame Oh, thanks a bunch for the links
  16. This happens because you played the "Legacy of Tesla" mission which modified the radar jammer stats, giving it a TeslaZap weapon. When you start a normal game (e.g. skirmish), all previously modified stats are overridden with the values in RULES.INI, yet there is no data whatsoever regarding the radar jammer weapon in RULES.INI (and normally the game chooses the default weapon for it, which is none), but since you played the mission where it had a weapon, the game "remembered" this parameter for future use (until you exit the game, that is). To get rid of this, open RULES.INI, find the [MRJ] section and add this line: [pre]Primary=none[/pre]This way, the radar jammer will revert to normal state after you play those Counterstrike missions where it is used as the Tesla tank.
  17. Hm, so no other fixes? The description mentions some "bug fixes" separately from enabling nurple maps, so I thought I'd ask.
  18. MrFlibble

    Red Alert patchfix

    I've just stumbled upon this file at N3tRunn3r's site, can anyone tell me what exactly are those "bugs in RA3.03" that is fixes? I installed it and haven't noticed any changes so far.
  19. Here's a list of various Dune II remakes and the like - both complete and/or actively developed playable projects, or abandoned ones. Finished projects These are the projects that are complete and no longer updated. Arrakis by Stefan Hendriks: a Dune II-inspired game with custom graphics. The site also features various Dune II-related downloads, as well as the older version of Dune II The Maker (see below). Dune IV by Amonit: a Dune II recreation with a Starcraft-like interface and a variety of missions resembling Dune 2000. Redux 3 by Justin Anstead (neonext): a multipurpose RTS engine capable of running Dune II, Command & Conquer and Red Alert-like games. The older versions of this project, Redux 2 and Dune 2 Redux, are also available. Playable WIP projects These games are playable all right, but more updates and changes are expected in the future. Charge by Ferenc van den Ham: a Dune II "imitation" (as the author himself puts it) written in Java. Single player. Dune II The Maker by Stefan Hendriks: a Dune II remake with updated high-resolution graphics, currently aimed at recreating Dune II as close to the original as possible. (Old website) Dune Legacy by TonyD et al.: this project's main goal is to make Dune II playable under high resolutions and a Command & Conquer-styled interface. Dune Legacy requires the original Dune II game files to run. Dune 2: The Golden Path (previously known as Dune 2: The Sleeper Has Awakened) by Drackbolt: a Dune II remake with various improvements, originally focused on multiplayer but now also featuring the singleplayer aspect as well. WIP projects These games are in the stage of active development. OpenDune by Xaroth and TrueBrain: to quote the official site, this is "an open source re-creation" of Dune II that "attempts to re-create the original game and apply modern technology to it to allow it to be run natively on most operating systems". OD2 by segra: a project aimed at accurate engine recreation of Dune II, based on results of disassembling and analysis of the original EXE of the game. Abandoned projects This section covers projects that are no longer updated despite being far from completed. Dune by falknhayn: a Dune II clone with hi-res graphics. Dune 3: Back 2 Desert by Alex Chudnovsky: an attempt at remaking Dune II. Works only under pure DOS. Dune32: Strike Back by Alex Chudnovsky: a Dune II-themed game that uses Command & Conquer: Red Alert graphics. WAR by ITM: a Dune II clone with C&C-styled interface. Separate versions for DOS and Windows available.
  20. This is a modified E4.SHP from Red Alert, the flame soldier wearing a gas mask to match the hi-res icon image. Essentially, it's a blend of the flamethrower and C&C chem warrior sprites, it has the correct number of frames to replace the RA flamethrower. Gas_Mask_Flamethrower.rar
  21. I rather believe it's an old/incomplete version the guys at Westwood supplied the translation team with. They have also slipped some unused files (e.g.sound effects) into the German version (some unidentified files in SOUNDS.MIX, a different and death sound in EXPAND.MIX) - I don't think the translators modified any game media besides speech and in-game text.
  22. Heh, I've also thought that RA and TD APCs are identical
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