Jump to content

Jonttu

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by Jonttu

  1. oh yo so its today.. ill join if im here
  2. Have u thought about a feature where you could name your games when you create one? For example when there are more people around and someone wants to play a certain kind of game or map or with certain players, they could name a game "1v1 pros" or something.
  3. You can download them, i have the links in this topic
  4. ive made sure but i no longer have the maps, so cant make, cant u make em?
  5. O man dawg you're so out of touch with da times. Lolz yea I didn't know about that either till Dude told me. Dat mofo doesn't even update the news on the site :mad: Lawl.
  6. A big open desert map with lots of tib iirc
  7. Yea the only mp map pack was the 0000 one. I already deleted it as it is included in the launcher.
  8. Oh yea, so basically why I post this here is because I thought FunkyFr3sh could integrate these into the launcher.
  9. So... I looked through the only map pack that was in zip form on RealMacMark's page and eventually inspected every map I could in it. The result is that I found 2 maps I liked that A) shouldn't be part of the existing CnCNet map database B) should work, C) are balanced enough and D) have something new to add. I also include one map that I've had for years. According to mr. Lovehandles it should be found in the same map pack, however, it can't be inspected using XCC Editor at least. All that shows up is a blank white screen. It's not really that great of a map iirc but it's apparently one of the most popular maps ever when it comes to online TD. More than a decade back at least. AFAIK it's also the favorite map of an old vet that used to hang around here on CnCNet, mr. Burnout. That map was called Southern Utah 2067 or something like that. Southern Utah 20whatever year credit goes to... ?? Credits for The Graveyard: Matthieu Hawkins, me for editing [(removed/added some tiberium here and there, changed 1 spawn position and removed 1 blossom tree) JPe stands for JP edit, feel free to use JP as my initialism in my maps] Sherwood: Mark Eaton I'll be submitting both the map files in the zip and the readmes separately. EDIT: I Can't upload TXT files?? K I'll put them into the same zip file... mappppppsss.zip
  10. What do you mean? For example, I no longer needed the N3trunner's or Dakota's old map pack because the maps were already integrated in the CnCNet v5 launcher.
  11. Ahh I see. Gotta wait and see what Funky and other possibly involved parties feel about the idea. Would you support this idea though? EDIT: Seems like this aint possible according to mr's. FunkyFr3sh and hifi. A sort of workaround or more like a compromise seems to be accounts on PlayCNC rather than CnCNet accounts/nicks...
  12. Yet another suggestion, oh me. This post is probably directed mostly at Tore, FunkyFr3sh and probably hifi. The idea is fairly simple, hopefully that's not where the simplicity ends. There are probably people out there who want to make sure their names stay theirs till eternity or ban On CnCNet. What I mean is that if you could sign into CnCNet using the name of your Forum account and lock the name, so that only you can sign in using that name. People wouldn't have to sign in using their forum account but could do so if they wished. What's more is that these accounts could also be linked e.g. to the upcoming ladders such as the PlayCNC ladder. It would also have another purpose, which is to keep a friends list on an account basis. PS. Before I made the topic I was also thinking about a friends list feature as another suggestion to the launcher, that I would submit to this topic. Apparently Funky or someone else already came up with that before, good job.
  13. got it. EDIT: There's a few more. I guess I'll need a lil help again with these files. What I'd like to know is that: 1. Is it a singleplayer or multiplayer map pack file? (I know N64 and PS1 files are obviously SP) and 2. Do I need the file to play the maps in the map pack file? sc-0000mp.mix sc-000.mix sc-001.mix sc-ext-sb.mix sc-n64.mix sc-psx.mix
  14. http://cnc.realmacmark.de/pages/files/maps.html So there's this site with a lot of guides and info about td. An old site. There seems to be 5 or so map packs with a whole lotta maps there too. I thought before posting anything here, whether or not Nyerguds and FunkyFr3sh could look into these files and see how they would impact the game, launcher and other maps if they're added. It did mention for example that one of the map packs would replace some maps. So maybe if you could, ya know... take a look? I also am not sure whether or not we already have some maps that are included in the map packs so if you can find out about that and tell us whether or not it would affect the launcher, other maps or the game in general in any negative fashion, it'd be great. I don't know how these matters are supposed to be handled. Another thing also... Do I need some of these map packs (MIX files) for online play btw? Or are they all included in the launcher? If anyone knows, let me know. sc-gcmaps.mix scmapsn3.mix
  15. Nyerguds can you make the same blossom tree sprite image or whatever thing to the snow theater blossom trees. I tried doing something, I had no idea what or how I should've done it. No luck here. EDIT: Maybe I didn't understand the point of the last 2 steps in the original post but why would I need to copy conquer.mix into the xcc folder and all the other stuff. I've had XCC utilities for years but just earlier today I got myself a newer version since it could actually make snow maps itself (so u could see exactly how it would look) and more importantly you could make map images. I don't know why I'd need to do the other things. The editor has worked just fine for me. Perhaps I've already set the settings accordingly years ago, although I don't remember having to set any default folder stuff etc into some of the tool's settings... Dunno. PS: I know it's an old topic, I don't care though, since I had a little request, which I think some could appreciate. There's other posts that have revived this too so far. PPS: You could prolly update the original post if you know what the current XCC Editor holds in it today.
  16. no but i was talking bout the missile pod cmooon... At least I think the white light thingy or whatever that is on the abrams (med tank) u can see it even if it's a white/grey med tank.
  17. Why was the tib dawn sounds removed in the first place if they can now be added as separate packs? Also is that RE soundpack similar or perhaps the same as in RE2 since that's the game I remember and the game I like. It's the game where I first encountered these things called zombies. Since then I've always associated zombies with those things. Always thought that only those kinds of bloody, slow and moaning zombies are the only legit zombies. Great game, great entertainment, especially for a 5 year old or so. Hell, even the soundtracks great: Resident Evil 2 OST - Secure Place ~ Save Room Theme & Resident Evil 2 OST - The Front Hall ~ Police Station Main Hall Theme Ya sry, got a little OT xD
  18. YOU LIE !!!!! Oh, uh, BTW, happy birthday, stay with us as long as possible etc. Maybe I should delete the image or something lol
  19. So like (TLDR) these are just new skins/models/sprites whatever for the units, but nothing else changes? Has the Light Tank aka Bradley missile pod received the shadows or whatever you were talking about? Or is it still hard (more like impossible) to discern from a white/grey light tank's turret?
  20. Well if it gives advantages to those used to small resos, they kinda deserve em right? The only thing I'm really interested in, other than the balance (everyone has to play same reso), is whether or not it would serve some purpose for the comm-center. Would you still ever need a map to look at to see whether or not your enemy is about to attack and surprise you while you're not looking or from a different side?
×
×
  • Create New...