
Iran
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Everything posted by Iran
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From the looks of it he did. Do you by any chance have more info? I don't really understand why someone would hoax this but as Nyerguds mentioned it has Adam's name misspelled.
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around 98% of RA1 players play RA1 online without Aftermath as the Aftermath makes build speed slower. Just in case you weren't aware of this before. Good luck btw, I'm interested in seeing the end result!
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You don't need to create shortcuts for everything. You just need to download 4 files and place them in one folder. FunkyFr3sh told me on IRC a few hours ago he wants to make an installer some day but the issue with making an installer is that it requires lots of bandwidth, takes long to download etc and a lot of people don't care about music or videos. Besides that whenever anything gets updated the installers need to be updated too.
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CnCNet doesn't work with Win95/Win98 compatibility
Iran replied to Iran's topic in CnCNet Discussion
Uhm, if you set the affinity with Task Manager you can set the game to only use one CPU. -
I wrote a simple launcher program to load online etc (not happy with the way the background looks):
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What does Nyerguds' EXE installercontain, AFAIK it's just the game with maybe music added, you still need to download the videos separately. The files are split up to convenience different kinds of players and to allow for "testing" the 11 MB main package. Are there any benefits to having an installer? I'm asking cause the build on http://funkyfr3sh.cncnet.org/ is made by FunkyFr3sh in coordination with me and using software I'm writing (including a patch over the 3.03 patch released by Westwood as improvements over hifi's patch). Me and Funky have been doing lots of work improving the custom build of Red Alert 1 and it's already tons better than the build on redalert1.com or any other released build, but we've got a bunch of issues to fix, which I'm mostly tackling. Essentially what I'm asking for is feedback for the build itself, what you think of the http://funkyfr3sh.cncnet.org/ site and what your experience has been so far.
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CnCNet doesn't work with Win95/Win98 compatibility
Iran replied to Iran's topic in CnCNet Discussion
The behavior is slightly different with Single CPU off, but the issues still occur. At least for me. edit: Oh I disabled the cnc-ddraw option but the single CPU affinity was still set, the issue is fixed after disabling the affinity. -
It's strange cause the first Allied mission in this demo is the second mission in the full game and it has the file name of the second mission, while the Soviet first mission in the demo also is the second mission in the full game, but has the file name of the first mission in the full game.
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CnCNet doesn't work with Win95/Win98 compatibility
Iran replied to Iran's topic in CnCNet Discussion
....I just said I'm using cnc-ddraw, wow. Nyerguds: That would work fine for me but I doubt the average person who plays Red Alert knows how to do this. -
CnCNet doesn't work with Win95/Win98 compatibility
Iran replied to Iran's topic in CnCNet Discussion
I am running cnc-ddraw. If I don't have Win95 or Win98 compatibility and I start a new campaign, the following happens: 1. Videos take around 10-15 seconds to load 2. Videos sometimes lag a bit 3. After beating the level when the 'Mission accomplished' text is shown the audio begins to crack and/or dely 4. In the score screen the audio stops playing for a bit. 5. In the map selection screen the audio cracks. When I turn Win95/Win98 compatibility on this doesn't happen. edit: I'm running Windows 7 64-bit. -
http://www.mediafire.com/?am9yl7qrd17rml2 (base game with expansions, no campaign, no movies and no music) http://www.mediafire.com/?o47vyrjxsktzkrv (campaign) http://www.mediafire.com/?kzv58w3hvyu7fav (music, 96MB) http://www.mediafire.com/?bi8uqkd7l7b6t (videos, 423 MB)
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http://cnc.wikia.com/wiki/Red_Alert_1_cutscene_script I saw this a bit earlier, but does anyone have more info on this, where it came from etc? It's pretty interesting.
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These are the missons from the Red Alert demo, two Allies map (a modified version of the second mission and a modified fifth mission) and one Soviets map (a modified version of the second mission). The second Allies and Soviet missions are modified so you get Light Tanks and Heavy Tanks respectively, I'm not familiar with the fifth Allies map. The second Allies mission doesn't have a timer while in the full game it does. The mission.ini briefing text are the same as in the full game. The two Allies missions have the same file name as in the full game, implying loading the Allies campaign in the demo caused the game to search for the file name of the second Allies mission to load as first map, instead of the file name of the first mission. And the Soviet mission included in this demo has been renamed to have the same file name as the first mission in the full game, even though this mission is actually the second mission. It's extra strange as the Allies second mission hasn't been renamed to the first Allies missions' file name. Red_Alert_Demo_Missions.zip
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Nope, doesn't work. What version of VirtualBox are you using? :/ edit: Okay got it working but it acts kinda weird, I can't get higher than 3200x3200x32 with 128 MB of video memory. edit2: Working quite nicely now, thanks!
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There's a bug in VirtualBox that causes the size to be limited vertically to 1200 pixels, I can choose resolutions like 64000x1200 etc but it won't ever go higher than 1200. :/ How did you fix this?
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^As the topic title states. Win95/Win98 compatibility on RA95.exe fixes lag while playing movies and in-game when a map is won/lost, the score screen and map selection screen.
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Don't think CnCNet supports Windows 95, at least if I set ra95.exe to Use Windows 95 or Windows 98 compatibility it doesn't work and gives me an error during startup.
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nvm
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Thanks! I'm thinking about having two seperate github repos for missions and maps, then categorizing every map in its own folder with the map file, a description (including whether the map has modded settings), original author comments if any and a map preview. Once I'm done with my custom RA build, the improvements to hifi's patch and the config tool, that is.
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Cool. What VM are you using?
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Sorry for the noob question but what tool can I use to make a map overview pic? I mean one of those large ones that show the whole map, not a small thumbnail.
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^ I'd like to release a compilation. I'm also adding a custom mission list display/loading system to my own patch, part of it will be loading a map specific tutorial.ini file, this is useful for custom missions, but it'll mean I need to clean them up too.
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Fixed, thanks for reporting!
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FunkyFr3sh and me were discussing the OOS issue with modded maps and I took a look at why it happened, then based on the fact that FunkyFr3sh made an OOS fix rules.ini file I figured it might be possible to fix this OOS bug by having the game load FunkyFr3h's rules.ini OOS fix file before any of the other files containing rules.ini definitions when the game is loading a scenario. And behold it seems to work. Source: https://github.com/Iran/ra303p-iran/blob/master/src/fix_rules_oos.asm Edit: We also figured out the EngineerDamage and EngineerCaptureLevel values defaults for non-Aftermath (these hard-coded values normally never read from rules.ini) as a result of this the OOS-FIX.ini works when Aftermath is enabled and you switch to playing a non-Aftermath game without restarting.