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Allen508

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Everything posted by Allen508

  1. I already sent something about this for the newer 0.6g. They said it was to be fixed last month. Would have though it would have also been fixed for the older ones as well....
  2. It not one file. It any time that the snow.mix excees 1.03 MB It won't work. The mix is attached in my a post above.
  3. The C&C95 desert theater had little vegetation. 4 Trees total. 1 is already in the current desert (t08.sno). The other 3 I need to make sure that the base of them is in the impassable square. C&C95 has some rocks that are .shp based. I think you talking about those as I already converted the .tmp based rocks from C&C95. Some of those rocks could be used in place of trees. By trying to add the trees from C&C95 and some I converted from TS I went over 1.02 MB. All of the buildings and unit will load on the map but the ground it self is all back. Also the winter I'm working on is at 1.01 MB. There is no way I can update the beaches with out going over 1.02 MB with it as well. Theater load fail pic and mix below. Failing_to_load_Desert.zip
  4. Time to split the Winter Theater discussion from the Desert Theater discussion. For those not ware he is Winter Theater from C&C95 converted to work in RA1. It will replace the Temperat (Grass) Theater. Temperat_to_Winter_RA1_V1.zip
  5. It prob best to conver the Desert that Vesa Piittinen myself have made to work in RA1 as desert. The C&C95 is missing so many things. The only thing that this desert is missing as the C&C95 style beaches. For me to convert the C&C95 rivers alone I would have first color mach them to current desert than come up with grid system to map out what each square in the tile is (rock, road, clear, river etc). The winter is much better. All of the tile sets it uses are the same as RA1. All of the land clifs, rivers, small river bridges, water clifs and snow patchs are done. All trees and building are done as well. I sent you them in PM. I'm woing on puting snow on the larger bridge and some snow on beach tile sets.
  6. If one were to make a desert map from scrach they could use the rivers and bridges from C&C95 but the river and and bridges arn't complate. None of the shore lines from C&C95 were converted. I started updating Vesa Piittinen's Desert Theater before your patch was know to me (2008-09) and was ment to change snow to desert with out needing to edit every snow map in RA1. There was no way tell now to add a new theater to RA1 and there is still no editor to make use of this new theater. So it make more since to have the desert use the same tile shapes as in snow. This way some one could use RAED and make the map using the Snow Theater than once done save the map than open the map with Notepad and change the Theater=Snow to Theater=Desert. I can change the water cliffs to look more desert like since the land cliff and water cliffs are almost the same but I have no way to do the beaches. Vesa Piittinen's Desert Theater http://ra.nv17.com:8000/misc/sc-desrt.zip
  7. The desert theater has every C&C95 tile desert that RA1 will support. The rivers, bridges and shore from C&C95 don't fit into RA1 at all, the are shaped wrong. Vesa Piittinen did convert some of C&C95 bridges and I removed them and made my own from RA1 to replace them. The only thing in the RA1 desert theater I haven't been able to full convert to desert is the Trees. Evey thing else is now desert right down to the civ buildings from C&C95. Also the Snow.mix can NOT exceed 1.02 MB. If a Snow.mix at or over 1.03 MB is used in your RA1 won't load the theater. All of the buildings and unit will load on the map but the ground it self is all back. If I use the Snow.mix that is at or over 1.03 MB in the Westwood made 3.03 it crashes at game start and give an error box with codes.
  8. I PMed you the Winter Theater. It will repalce the temperat.
  9. I think at one time I went through every mod I could find for coding tricks. RA to Tiberian Sun/RA2TS used some neet ticks but nothing that helped me.
  10. This mod is still up at Red Alert Archive http://ra.afraid.org/ as well.
  11. No sound and I don't think the logic for it is in the game.
  12. Sound like the AI is building units but teamtypes are set up at all or set up to to use them.
  13. Got the rivers and river bridges re-ordered to RA tile sets in .pcx fourm. I'm going to try to use the land cliffs to make snow covered water cliffs. Snow covered water cliffs done as well. Up to 157 pcx-es that need dumped into PCX2RMT.
  14. I don't have to set a special bit flag in the tile set to load. Once they are in ra TMP they load fine but for terrain types is set to clear. Nyerguds had you look up the complate code for terrain types. I have to Hex Edited in the terrain types for each tile set by hand. I have the land cliffs and roads tile sets from C&C95 re-ordered to RA tile sets in .pcx fourm.
  15. To make a bomber drop units create a team type that is composed of a bomber and any units that you want it to drop. In the orders line order it to attack a waypoint. Now the bomber will drop your units on the the listed waypoint. Any time a bomber has land units in the teamtype game will para drop them from the bomber.
  16. This desert theater replaces snow with out needing to update the pallete but some of the color is loss. As a modder I would keep the color loss over going to the theater specific sidebar icons like C&C95. I didn't do most of the desert conversion but I can do the Winter. Me, Nyerguds and White are the only ones actively working with the ra TMP fromat. A Winter theater would replace the current Temperate theater since a lot of the tile sets are the same. Also this way you more or less could make a clone the the Snow and Temperate to work as Desert and Winter.
  17. I'm working on Red Dawn Online. It is using the same set up as http://funkyfr3sh.cncnet.org/ RA1 is. It is 99% done but some map issues popped up for the http://funkyfr3sh.cncnet.org/ RA1 and since both use the same multiplayer maps I working on fixing them. http://cnc-comm.com/community/index.php?topic=2173.new;topicseen http://cnc-comm.com/community/index.php?topic=2169.15;topicseen I fixed the Marooned II error that djohe found and are look at the others now.
  18. Will this be applied to the http://redalert95.tk/ RA1?
  19. Report the false-positive to your anti-virus company. It likey they have a page or email for reporting false-positives. I did so for the 0.6g RA1.
  20. Red Dawn Online. I also need to look at Central Conflict Extreme
  21. Won't change it cause compat issues?
  22. This is do to ToInherit= being set to yes in the [basic] of the map.
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