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Matt

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Everything posted by Matt

  1. A group at our development team started to write small tools to automatize the legacy rules import as it would have been a lot of manual work for all the Tiberian Sun assets. You can give https://github.com/Phrohdoh/ini2ora a try. It is in early experimental stages, but already asks for testers and feedback. Legacy tileset and map importers have already been integrated into the development branch.
  2. The next version will have a lot of desperately needed performance improvements. See http://changelog.openra.net for a sneak peak. In regards of keeping the original balance: you can create your own classic mods just by editing some text files. http://wiki.openra.net/Modding-Guide has instructions.
  3. local adjacency test/tiles is our guess.
  4. http://modenc.renegadeprojects.com/Auto-LAT-system
  5. A little too slideshowy. Have a look at http://www.youtube.com/watch?v=_sqY6lmyFFU if you like it with humor.
  6. Matt

    New CnCNet site!

    A very modern approach. To be fair, the old website was already pretty great. Both look very professional. Webdesign is always a matter of taste.
  7. It is driver related. Something must have changed in the OpenGL standard and how the version information is exposed. No one of the developers has such a new and expensive graphics card and we are too slow to adapt our detection at startup. Reinstalling the software won't help. Downgrading your graphics card hardware or activating an integrated one instead may be a workaround, but the error is clearly on our side. I currently don't have the time and expert knowledge to fix this.
  8. You can try to get it from http://www.unvanquished.net/download#windows but it seems your OpenGL works. Something must have changed in newer GL versions when getting the info strings. Paul, we may want to update SDL# or OpenTK? Maybe create a parameter CheckGlVersion=false so you can simply ignore this?
  9. ID Software games always run exclusively on OpenGL. You can try Free Software games like http://www.urbanterror.info/ which uses the old idTech 3 engine and SDL 1.2 or http://sourceforge.net/projects/unvanquished/ which is a modernized engine which has been ported to the same SDL 2 version we use, too.
  10. According to https://developer.nvidia.com/opengl-driver you should have excellent OpenGL 4.4 support with the latest NVIDIA drivers on that hardware. It is strange that this is misbehaving. At least we improved our error message to debug these problems.
  11. Yes, you will need to wait for the next release https://github.com/OpenRA/OpenRA/issues?milestone=10&state=open or do the https://github.com/OpenRA/OpenRA/wiki/Compiling yourself and no we don't support Dune II yet. https://github.com/OpenRA/OpenRA/issues/3274
  12. https://appdb.winehq.org/objectManager.php?sClass=version&iId=296 claims it works fine, but I can confirm rendering glitches and frequent crashes on Linux which make it unplayable.
  13. We haved worked the past 18 months towards Tiberian Sun engine support and may be able to present something soon. https://github.com/OpenRA/OpenRA/issues/3363
  14. Should be fixed by https://github.com/OpenRA/OpenRA/pull/5596.
  15. The OpenGL gurus live in the NZ timezone. All I can tell you is try updating your graphics card drivers although it does not really look like the regular https://github.com/OpenRA/OpenRA/wiki/FAQ#no-valid-techniques errors. I suggest you file a bug for this one https://github.com/OpenRA/OpenRA/issues/new as it is definitely a new stacktrace I don't fully understand.
  16. OpenRA June Release Preview More details and download at http://www.openra.net/news/release-20140608/
  17. Looks like everyone is asking himself this question now like as I just read http://www.cncnz.com/features/articles-editorials/the-future-of-the-command-conquer-franchise/ which seems to go through all possibilities. Towards contributing to OpenRA: I always answer to this "If I could do any sort of programming/coding I would probably" statement: then just learn to code. It's not like you need a license for it. When people join IRC and we educate them about revision control systems, direct them where to make their first changes to the source, it takes usually no more than 1 day for a Joe average with enough motivation to get started and send the first patch. http://code.org/
  18. Found the presentation again: http://www.cncnz.com/features/other-specials/commandcom-2009-louis-castle-presentation-history-of-command-conquer/ It was actually Lous Castle.
  19. Interesting, I thought it was an engine effect as I never saw a sprite that could be responsible for it.
  20. The palette change (jungle.pal) is the interesting detail for you in that commit not the radar color.
  21. Matt

    OpenRA

    I also get the feeling that the target groups of RA95 and OpenRA are completely different.
  22. Matt

    OpenRA

    We already thought about emphasizing that stronger on the website: https://github.com/OpenRA/OpenRAWeb/issues/51
  23. We made some additional fixes that I want to share with you: https://github.com/Mailaender/OpenRA/commit/36e72a93f1c81868b02a8523360ed9218331629a https://github.com/Mailaender/OpenRA/commit/8396f24d3337d5e4518fd4379b8ff63e08f4e793 https://github.com/Mailaender/OpenRA/commit/ce640d603add936f2da8502af8319509ed823edc
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