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Ladder Tester
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Everything posted by RaVaGe

  1. With one of the recent updates that introduced the hotkey configurator and the addition of a new KeyboardMD.ini there are some issues. Encountered from version - 3.67 (Current) The hotkey configurator introduced in version is missing the following options under the selection category: Next Object Previous Object Ingame hotkeys corresponding to the same options are not assigned to their defaults (infact a recent update unassigned these keys) N = Next Object M = Previous Object? @Grant @Rampastring
  2. Boris is already limited to one per player... What do MCV crates have to do with Boris? Get XCC Mixer and extract rulesmd.ini from ra2md.mix, localmd.mix and edit it with notepad, you can open map files with notepad and copy the settings from rulesmd.ini.
  3. RaVaGe


    Seems like the new Keyboardmd.ini @Grant added in a recent update is not the original one.
  4. That sentence doesn't make any sense. With the extra speed the same tactics apply and many more become viable, the player just needs to be faster to execute them perfectly.
  5. "what r u talking about" if you clicked the link you would have known.
  6. I never said videos were deleted. What I said is what youtube told me, which is why my sentence is followed by (youtube), but you're too damn ignorant to realise that. Here's what the youtube link in first post shows. He's a diehard keyboard warrior, he won't rest till everyone thinks he's right.
  7. And you need to start making such inflammatory posts straight away... geez grow up. Yeah the second link worked, I took a glance at the channel but there were too many videos to filter through so I didn't bother to waste 5-10 minutes just on search for a replay. I think they should have supers on, Marko excels at SW timings from my experience.
  8. Yet his link didn't work on my pc, just because it works on yours doesn't make it work on everyone's. Don't be so simple minded.
  9. It's pathfinding that causes the lag. Even in multiplayer games where very large armies are involved, once they start moving. It causes massive lag. Which is also increased due to poorly optimized voxel graphics.
  10. Use the command /framesendrate with a value 5/6. It helps with pings up to around 150.
  11. I've noticed that I get a bit of mouse input lag in multiplayer games, when I manually set the /framesendrate to 6 it seems to reduce the effect, but it's still noticeable. I've had this issue ever since Windows Vista came out and all the OS Upgrades after that. The lag makes the mouse cursor feel like a slinky/spring making it quite difficult to accurately click stuff in an intense match.
  12. @AndrewFord RA1 is for button bashers.
  13. He's all about the verbal diarrhoea and none of the content.
  14. I'm making a series like that for Yuri's Revenge. By the way Red Alert 2 and Yuri's Revenge are quite different in how they work. RA2 is about tank spam and YR is more technical. Mental Omega was to be a balance mod for YR.
  15. @Ferret Wanna join in on the flame war?
  16. RaVaGe

    weird error

    @Grant I was hoping you could take a look at this rare error. I've heard multiple players mentioning it. I was in the same game as him and made a copy of my client log as well, if you need it.
  17. What legends? xD Keyboard warriors. I've lost quite a lot of time on these games, namely RA2 and YR, it is an addicting game, unfortunately.
  18. Don't forget that sovs get their wf first.
  19. That's just a bug in some official maps, not specific to the xwis server.
  20. Yeah, they are rendered differently in Final Alert 2. You can double click the units and set the facing direction and also pick faction for colour, Allied are Orange and Soviet are Red.
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