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Posts
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Everything posted by Milkey Wilkey
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when adding starting veteran units to a subfaction via VeteranInfantry etc units does build as veterans, but cameos did not change. Is this a bug or I doing something wrong? I know, I can make copy of a unit, but I don't want to mke a bunch of dduplicates for every unit
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Does anyone know where to find (if possible) units descriptions from ra2 installer? they all blury in the pictures but hardly readable
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isn't ra2's launch base support that?
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Hmm I always wanted to play better, but never actually played on cncnet because I'm out of competition
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about coop maps in YR: is it possible for client to automatically fill needed values and limit available options? it's too annoying to every time guess what country you should play now. I don't even ask about autochanging maps
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That's quite intersting find. any idieas what causing it? it should be easy to fix
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I think it somehow linked to buildable Nod APC and apache - you gain access to them if you capture GDI factory/conyard and still hold it if sell thouse structures. and I also noticed how in the very same missions airstrikes send less planes each time I use it and that not because planes was shot down
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First of the air strike: sometimes it spawns one plane, sometimes even three! Why? And did they drop same amount of bombs? And cnc wiki claims that destroing of comm center will prevent airstrikes to spawn in nod missions, but when I played the last Nod missions GDI skumms bombed me with no buildings stay onground. And one more question - why selling prerequisite buildings even worked up to red alert2? Is this a bug? If so, why the hell it stayed in game that long?
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Download Red Alert 2 + Yuri's Revenge for free on Origin
Milkey Wilkey replied to FunkyFr3sh's topic in CnCNet News
thank you for explaining, I thought integrating of origin was a bit harder. well, I was wrong. -
Download Red Alert 2 + Yuri's Revenge for free on Origin
Milkey Wilkey replied to FunkyFr3sh's topic in CnCNet News
I don't think so. they edited .exes for ultimate collection to add their copy protection crap, how would they do it without a source? don't even think they hex-edited or decompiled it -
Download Red Alert 2 + Yuri's Revenge for free on Origin
Milkey Wilkey replied to FunkyFr3sh's topic in CnCNet News
so I can patch it whatever I want? seems like it requires origin to launch -
Download Red Alert 2 + Yuri's Revenge for free on Origin
Milkey Wilkey replied to FunkyFr3sh's topic in CnCNet News
is there any differences between that and regular RA2? -
Making the APC buildable by Nod in Campaign? (C&C95)
Milkey Wilkey replied to DoMiNaNt_HuNtEr's topic in Modding Discussion
Actually you can build Nod APC but in quite crazy way. If you capture GDI warfactory you will be granted with capability of building an APC. I mean REAL Nod APC. Even if you sell GDI warfactory then you'll lost all GDI units but still will have APCs -
that's interesting, 'cause all missions have loose videos. poor westwood
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installed from CDs and patched with 1.06 latest. just finished the game, some missions have videos in the end (like mission 11 with obelisk of light), but many earlier have none. in gdi campaign at least the first mission have ending movie
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I'm replaying Nod campaign and noticed that after finishing misson game goes strait to score screen without any movies. movies play before missions and when defeated and I remember watching videos after GDI missions. does this was like that all the time or I missing something?
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extremly low.
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ddraw.dll exists. GDI have the same problem. when running with 1 core nothing changes. No one option takes effect on this
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MaxFPS is 60. Scrolling fast as lightning even at 10 FPS
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Hello again. Well, another problem. I recently bought a laptop, and all works fine except annoyng fast-scroll bug even when using cnc-ddraw. This happen only in c&c95.
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hmm I really don't want to see enormous map. I wont to play in games like in old days, but bugfree and comfortable. I even love DOS c&c resolution, but in c&c95 better menu and sidebar and I wanna see difference between minigunner and grenadier
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well, I found the solution. I just bought an oldschool 15" CRT monitor for 2$ and all problems have disappeared by themselves
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I hope you'll find a way to finaly fix that issue with aspect correction. like in dosbox or in tonns of doom sourceports c:
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it 640x512 because of I stretch it in paint to show, how it really looks. shot was actually done in 640x480. yes, I installed the game using http://cnc-comm.com/community/index.php?topic=1918.0 and original ISOs. the last one. but my monitor connected with D-sub (you all know what it is, blue 15-pin connector) that transmits analog signal and because of this there is no feature to set stretching, or scaling etc in driver and when monitor receives 4:3 image it always stretch it to fill full screen. and now we get not 640x400 stretched to 640x480 but stretched another time to max height (512 in this case). I'm looking for 640x400 stretched to 640x480 and filling extra 32 rows of pixels with blackbars like this.
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ok, this is what I see, when trying to set 640x400 stretched to 640x480 in fullscreen. when I try play on 1280x853 stretched to 1280x1024 I see only white screen and hear sound. the same goes with c&c95