
Punkernfg
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Everything posted by Punkernfg
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How bout we create 6-7 teams, with the same amount of tier 1-4 players on each team and battle against eachother. Instead of having stacked clans with all the best players, we can have captains of 6 teams draft players and record matches against one another. Just a thought
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thanks for your useless comment. Many other games such as starcraft, halo, COD, etc do not have lobbies like TS. You either join a party or go solo into a 'search' that matches you with other players. As this server is innovative compared to the original WOL, I believe it would be more beneficial
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Is it possible? Yes i know there arent a lot of players, but I do like the idea. Eliminates dodging, newb bashing, etc Thoughts
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You're referring to the trueskill system? Honestly, I have no idea how the values and algorithms work for that sort of thing, but I do know that by counting units/structures/units lost, etc is not a good way to determine an outcome of a DC'd game. The chess reference quoted earlier is a good comparison for this. Also said earlier, selling off your base to pump the amount of units before pulling the plug could manipulate the system, or building 100 silos to make it seem like you have more structures. The only way to do it would to have screen shots, unit stats, and arguments from both players...and honestly we don't need that again. To keep things simple, whoever disconnects should get the loss, regardless of if they were ahead in the game - get a better connection to fix your problem. When it comes to Reconnection Error, there is more of a problem here. Back in the days of WOL, the RC error could have happened intentionally or accidental and points were given at random. Some RC games would give points to the winning player, the losing player, or no points were given at all, it was very random and frustrating. As I'm voting against having a forum to post screen shots, arguments, etc on who was winning the game and who the points should go to, I think we should, once again, keep it simple. If there is a way to determine which player caused the RC, they should get the loss, regardless of intentionality (just like the DC). If there is no way to determine this, I believe it should just be a draw and avoid that player if you believe they are intentionally causing the RC. In the future when there is hopefully more activity, a quick match system with a map pool could be implemented to match players with the same level of skill or rank to avoid newb bashing and dodging. If you believe someone is cheating, start a topic on the forum and we can determine as a community if they have cheated, but points will not be determined by this. If players are found guilty of cheating, give them warnings, suspend them, or ban them for a certain amount of time. Other games do the same. Xbox live players have the ability to report cheaters for all sorts of things including gameplay and system tampering. If players want to risk being suspended or banned by cheating to avoid a loss, so be it. Over time those players will be weeded out and it will be a stronger community to enjoy playing CNC games. That's my rant, please feel free to debate any of this.
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I don't agree with these participation points either, sounds like pity points to me. What other game does this? Why are we making this so complicated? Just use the regular ladder we had for WOL, there was nothing wrong with it. More points to be won if you're playing someone ranked higher, and less points if you're winning against low ranked players. Right now you even get points for spectating in a game? This ladder is not representative of skill, and that is the whole idea of a ladder. Are we worried about people going 40-2 and then dodging for the rest of the month? Make every single game count towards the ladder, no more "for fun games"...if they want to dodge after going 40-2 then they won't be able to play at all...their loss.
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Name hiding was one of the most annoying aspects of TS and I really don't want to see it happen again. How about instead of removing this great feature we have now, we move towards a quick match system like a lot of other games have. I was against a quick match system due to the few individuals that play TS; however, it could be beneficial to getting games quicker and avoiding/dodging. I am going to continue to ban newbs that join my game as the game will be ruined amongst the other pros. The only thing that is going to happen with an ability to name hide, is more 'pros' are going to get accidentally banned when joining games...then that typical message to the game host "I'm pro, I'm oldschool, I just started playing again"...blah blah thus slowing the activity more. Ultimately, without a ranking system, these are the complications we are going to deal with. That's the reality. you're too newb so you can't get any games? too bad, get better you're too good so you can't get any games? This happens to like 3 people and benefiting 3 people at the expense of the other hundreds of TS players seems illogical and unfair. Start rallying for a quick match ranking system instead
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I'm not sure as to why it happens, so I can't give any specifics as to how to reproduce it, a lot of TS players 'alt' their barracks around the map so their infantry are trained and instantly start scouting, this may be one reason it glitches. Is it possible to fix though?
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Do you use this music to protect your virginity?
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There are 3 current glitches right now that cause some problems during gameplay. I was wondering if these are possible to fix 1) JumpJet glitch - when you build a jj, sometimes your barracks will glitch afterwards and the infantry you train will not come out of the barracks. There are some things that can be done to fix it such as turning your barracks off and on and alting your barracks to a new locations; however, these sometimes don't work and sometimes you need to purchase a new barracks 2) Air glitch - when an opponent is trying to land a carrycall, one can use their air units and click underneathe where the carryall is landing and it will prevent the carryall from landing indefinitely if continued. How is this an advantage? You can continuously click where the carryall is going to land until your samsites or other defences kill the carryall or make it land in an area beneficial towards your defence. This glitch has been found by the TS community to be unacceptable and a 'cheat'; sometimes it is done by accident; however, this glitch is probably the worst in TS 3) MK glitch - this one is not such a big deal; however sometimes it can be frustrating. When an MK is coming off of a service depot and you direct it to move somewhere else or attack something, it will blow up. To prevent this, you need to let the MK come off of the depot by itself before directing its actions.
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the support here is absolutely incredible. Great job funky
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Could you remove the 'abort mission' possibility until they 'surrender' ?
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It helps, but it's not a fix, and not everyone knows this and applies it. It has been a problem for a long time and does absolutely need to be fixed before rankings come into play. The same thing sometimes happens with a disruptor beam.
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Hey sky, long time no see . I'd love to see a moderated 2v2 terrace map. Making TR look like BL and making TL look like BR. Tib fields and placements to be perfectly balanced. I know a lot of people don't like absolute symmetry when it comes to TS...that's what makes it different than starcraft and other RTS games. However, I'd like to see a very balanced terrace without having troubles glitching out of TL or complaints. Would be great if you could do this!
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Regarding Banning Players Once Ladder Is Implemented
Punkernfg replied to a topic in CnCNet Discussion
Well this could be a problem. Is it possible for someone to make another player DC? If so, then this would have to be detected as a hack. On XBOX, I'm sure we've all heard of 'lag switches' that will make the other person DC and thus you getting the points. However, they can be reported for tampering and I'd assume Microsoft is swift and harsh on banning these individuals. As for this, maybe the server can be programmed to detect some sort of hack or tampering in order to punish the individuals who are doing it. -
Regarding Banning Players Once Ladder Is Implemented
Punkernfg replied to a topic in CnCNet Discussion
regardless of if it's done on purpose or not, the individual who dc'd SHOULD lose the points. Just like every other game out there, you DC...you lose. Fix your connection. The other team shouldn't be penalized, nor should there be a forum topic made every time a DC happens with screen shots trying to prove who was winning the game at the time in order to reward the right team with the win. Keep it simple...you DC you lose. -
Regarding Banning Players Once Ladder Is Implemented
Punkernfg replied to a topic in CnCNet Discussion
If CNCnet can code their server to detect a DC or a R/C and can automatically award the points to the rightful player/team....then we won't have to worry about this at all. -
Please cite your statistics below
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First Look At The CnCNet Ladder Ranking System Pretty Cool
Punkernfg replied to a topic in CnCNet Discussion
looks very nice. Any idea/time frame as to when they'll be functional? a month? a year? 10 years? -
yes, I've already talked to lovehandles as well so we can use the cncnet bot to advertise in the lobby
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Well that's why I was going to decide on team captains. Have 5-6 clans captains who pick players in a 'snake' style draft. The captains can be the top 5-6 players
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I looked at a round robin and it would come down to wait times as it would be team A vs team B etc. This tourney is basically a clan ladder without the ladder. Clan A can play Clan B as many times as they want or any other clan as many times as they want. As I mentioned, it's not the most ideal tournament style; however, wish what we have, this seems realistic. The other option, rather than picking team captains and picking teams, is to create your own clan amongst yourselves and register it in in a thread. Random teams could work also. yes, that's challonge.net. However, that's the kind of tournament I dont as bracket tournaments match you up with players/clans and you have to play a certain player/clan before moving onto the next. Due to some people being more active than others, some people will be sitting around waiting and some forfeiting games. if you choose round robin as tournament type, you will get exactly what you are looking for. what would a match look like? a 2v2, a 3v3 and a 4v4? or a best of 3 in each category? or just one game?
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video recording this would require an individual who has the software to do so, going back to wait times for games. The idea of this tourney is based on a trust issue as we don't have a ladder yet
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yes, that's challonge.net. However, that's the kind of tournament I dont as bracket tournaments match you up with players/clans and you have to play a certain player/clan before moving onto the next. Due to some people being more active than others, some people will be sitting around waiting and some forfeiting games.
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So, to try and bring a little more competition to the table, I've thought up a little idea for a tournament. It's a bit different from what we've done in the past as trying to make set times for games is always a mess. So instead, I thought about having 5-6 clan captains to pick teams and we can all add the clan name to the beginning of our username, and compete against each other. The reporting of wins can be put on a thread here on cncnet, and I can update it as a win-lose ratio. Of course this isn't the ideal option; however, with what we have right now, it's not the worst idea. It may bring a little more competition to the table. This would be based on a 'trust', as the wins and losses would have to be reported manually. If you want to signup for this, or have further suggestions, leave a comment below! I think this could be fun