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Messiah

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Everything posted by Messiah

  1. I collected a bunch of bugs here which are still unsolved in the latest game version of 303p. - Helicopter (Hind and Heli) rotors stop rotating when the chopper fires a tesla weapon - If an allied player capture a soviet airfield but not a soviet Helipad, you'll get message "new construction options" again and again and again and your side menu will reload each time. O_o - the GNRL unit will flee from the map when loaded onto a transport helicopter. That's the most annoying "bug" of the game... - When abort a mission and start another mission, some ini setting will not be reset: example: map 1 has a truck armed with a rocket launcher, then you leave that map and start another game, so the truck will keep its weapon. - If you use the name= tag in an ini file and in a map too, the map won't override the ini setting is it possible to fix that? Here's a crash dmp file (while unloading a Mad Tank from a transport). Sometimes the game crashes too when Explodes=yes is set to the QTNK and it's been destroyed. ra95crash_qtnk.dmp
  2. not faster than the projectile, but the tank could avoid to be hit, thats the goal on this. I think it was one of the most interesting ideas of the game to have bullets being strong against slow units and weak against fast. if the ltnk would be nearly invincible against the flame tower, the owner of the ftur needs to quickly move in a more effective unit like the heavy tank. another good example for this is the 1vs1 battle between submarine and gunboat. In real battles were moving units are a greater challenge too and need advantaged weaponry. So the israelian army uses guided missiles to destroy the cars with hamas leaders, because tank bullets aren't accurate enough for this. I see you completely removed the pillbox and the radar jam vehicle?
  3. I did that per hand, pixel for pixel. first I tried to resize and shear an existing image of the logo, but I wasn't satisfied. Do you have any idea? look this:
  4. Hey Folks! So I'm going to present my red alert 1 shps here. I want to share the artworks with you. There are a few buildings and units as well as around 40 new infantry graphics (in TD size, mainly using the shp editors color replacing tool). Part of the infantry pack is a set of snow and temperate camouflage uniforms for common soldier types. All images ar stored in the .mix files of the discovert ops campaign, but I used only a few of them in the campaign. You can extract them from there and use it for own projects if you want. Say me what you think about them! Shown here (images rescaled 2x): - ugly tech building aka the Teslacopter Assembly Hall - Nod Command post - Black Flame Tank - New Jetski (roughly based on that from ra.afraid) - temp camouflage rocket guy with remapable bazooka - snow camouflage E1 - husky - secret service guy - civilian engineer - redshaped flame trooper - doctor with green bag (I don't wanna know whats inside it ) - neutral stuff and there is still more artwork!
  5. Theater specific structure tiles are hardcoded I think (like mslo, hbox). I added both as .shp in the expand file and they were not available in the interior theater until I added they to the terrain mix using the .int ending. Using a map specific Image= tag would be the easiest thing for ships and shipyards in this case. Two fools, one idea: I did the same thing http://cnc-comm.com/community/index.php?topic=2620.45
  6. I made some graphics for tiles out of the c&c beta screenshots, but they aren't converted into the terrain format yet. beta_tiles.rar
  7. Three Games - One Campaign - Discovert Operations! Join the CUBE special operations team and command sneak-in commando operations, fight a hit-and-run guerilla style war against a superior power or stand on epic battlefields against mercyless tank armies! - - - Background - - - Discovert Operations includes the first three command and conquer games Red Alert, Tiberian Dawn and Tiberian Sun. You take over the command of a special task force called C.U.B.E., which main objective it is to fight against the remaining soviet resistance. You'll start after the soviet defeat at the end of the allied main campaign. Finally it is revealed how the Brotherhood of Nod rises from the ashes of the soviet union. That story will be continued with the Discovert Ops for C&C1 and concluded with Discovert Ops for Tiberian Sun. - - - Development - - - First missions were created back in the late 90s. Originally I built the maps only for me and some friends and did not plan to upload them, but I bunched them together with an own storyline. Since Iran's 303p update I' m able to play RA1 again, so I collected the best and bunched them together to a full standalone mod/expansion pack. Since 2012 more missions were created, basing on additional landscape tiles and theaters (Tschokky) and new Trigger Options (Iran). I 've seen there are still people out there playing this old game, so they may enjoy this addon. The Discovert Ops missions are intended to be longer, more complicated, much harder and more detailed (as well landscape and scripting) than the original RA campaigns. Some missions are strongly influenced by Commandos - Behind Enemy Lines - - - Features - - - * a campaign of 14 singleplayer missions * New terrain tiles & missions in the new theatres made by forum members * a bunch of new graphics, new units and exclusive major bosses featured in the missions * improved AI and ini settings - - - Installation - - - If you have an older version of DO, it is strongly recommended to update to the most actual version! Play the missions via the "custom missions" dialogue. Play the campaign directly by starting RA95.exe. There were reports that the game crashed when using the Red Alert Launcher! Game is tested with Win7/x64. If you are using Windows 10 and have some issues, set compatibility mode of the .exe to win 7 (if that feature still exists in win 10). - - - Download - - - (v2.09 standalone; latest update 15/06/2016) Mediafire Give me your critics, ideas and feedback if you like (or hate) it and report bugs to me! All stuff made by Messiah, as long no other one credited. Feel free to use any of my artwork for you own stuff, as long you credit me for that! - - - Impressions - - - he new units regular available during the campaign. Prologue: Raid on Moscow It is your task to move into moscow and capture the Kremlin during a short period of time. 01: Battle of the Damned It's one of the hardest missions and influenced by the Eidos computer game Commandos. you need a lot of micro-skills to command your commando team to be unseen in the battle between blue and red. 02: Under Siege First plan was, you should solve that mission without a consruction yard, but nobody was able to win this mission. The enemy has multiple bases and this mission includes a lot of epic tank battles. 03: Teslacopter The player has to lead tanya into a guerilla-style warfare with a final attack on the enemy's base. the teslacopter is the first Boss to defeat. 04: Unseen in the Mirror The player has to capture a scientist in a secret commando action. includes a lot of special effects never seen before. 05: Cloak of Silence all of the player's units are cloaked and were hunted by the enemy's tank squadrons. quite hard to solve that stuff! 06: Death Blow It's an expanded version of the allied mission 6 from the original campaign. 07: Nuclear Disaster This map will include the largest and most intense tank battles of the campaign. defeat against a permanent rushing enemy, which is still hard although an allied AI joins the player's side. 08: Harvester Hunting Command a group of cloaked tank-drones to destroy all of the refineries and harvesters of the enemy. 09: Operation Darkness Probably the hardest mission, which requires excellent micro-skills. at the beginning, you will have no armed units. 10: Brothers in Arms reloaded You probably know this mission from aftermath, though the storyline has dramatically changed in this mission. 11: Battleships Most parts of this mission play on the open sea. 12: The Fortress This mission is probably unbeatable and was not really intended to be that. Includes another Boss, but you probably won't see him. So play it like Tetris: Enemies are coming in until you have lost, track your time until that! 13: The Heart of the Mountain Plays under-earth in the caves. your sight is limited in the darkness, so you have to use hit-and-run tactics here. 14: Endgame The final fight. ends with an epic 1:1 battle between tanya and the latest, final Boss. unfinished - The Final Vortex: The soviets tried to copy the chronosphere. They were unable to use the teleport effect, but they managed to focus the chronal vortex on a specific spot and use its infernal power. Go and destroy this hell machine! To come with RA:DO 3.0!
  8. I like the new minigun of the yak plane. Good deal! Making the shock trooper same price as the rocket soldier made the game too outbalanced. It is not crushable and has a strong armor, so that guys are like walking tanks. I prefer the slow speed of the bazooka and the flame thrower projectiles. So you can maneuvre around a flame tower with light tanks without being hit if you are good.
  9. You did a great job creating this! Which tool do you use to edit the terrain tiles? I would prefer lost alpha stuff shown in the gallery here. So the shore lines in the first picture, unused rock/river terrain or the crashed plane in the last picture. http://cnc-comm.com/community/index.php?action=media;sa=album;in=10
  10. What will be the sense of this? Is that a kind of master ambience to make night missions like in TS?
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