Holland
Members-
Posts
360 -
Joined
-
Last visited
Holland's Achievements
-
U can use green blue and red tib tree in cncnet ts, just add the ini to your map, the ini entries in art.ini are already there in cncnet TS. If ur making ur own mod, make sure u also copy the bigblue codes from firestrm.ini into art.ini. in tsclient they're both already merged. So i assume ur using vanilla TS. I recommend using ts-client or cncnet tho. If u want more help come on discord, i rarely check this forum anymore https://discord.gg/cTVFvKA
-
Adding mods with Final Sun (TS Mods Included)
Holland replied to Holland's topic in Modding tutorials
Does the 'Fonas and blue tib trees.ini' not work? Are u using cncnet? -
[AllyBySpawnLocation1] A=0,1,2,3 B=4,5,6,7 Description=East vs West [Basic] AllyBySpawnDefault=1
-
Adding mods with Final Sun (TS Mods Included)
Holland replied to Holland's topic in Modding tutorials
dp DOMINATION.ini For if you want DROPPOD domination in your map. instructions inside the ini file -
Adding mods with Final Sun (TS Mods Included)
Holland replied to Holland's topic in Modding tutorials
Looping train: Looping train wp8 to 9.ini - after INI insert, simply place waypoint 8 on locomotive, Waypoint 9 somewhere else on the tracks, and u got ur train riding. QUICK N EASY YOU'RE WELCOME! ? Gif shows: When double clicking vehicle, Insert the ID of the follower. You can view vehicle's ID in bottomleft corner when hovering your mouse on it. Second, remember u can use the XTX trains: You can also use the XTX trains: XTX trains.ini the cncnet finalsun standalone i put together will make it easier to place them on your map, but you still have to implement the codes ( this ini file) anway. Alternatively u can add this ini, and just use normal locomotive and traincars, and use for example the code Image=GDIENG(gdieng = gdi locomotive) Let me know if u need some help with it. -
Adding mods with Final Sun (TS Mods Included)
Holland replied to Holland's topic in Modding tutorials
Simply all units buildable for both gdi and nod added in a bbg4 for anyone who wants mod ini: nod gdi units mixed.ini bbg4: Big Bluntz Green 4 Factions merged.mpr -
What are the values used to calcualte final score on TS. ??
Holland replied to Ender_TS's topic in Tiberian Sun
No idea really how these scores are calculated, but its definitly something fun to figure out. In rules.ini, there is a 'points=xx' value under each unit/building entry. Here's rules.ini : https://github.com/LipkeGu/TSIniFiles/blob/master/rules.ini u can use find (ctrl+f) to find whichever unit, u'll find the points there -
We're adding new units and buildings and more! + To-do -list
Holland replied to Holland's topic in Tiberian Sun
TO-DO LIST - Repair original voxel replacememts (trucks,train,etc) - Repair art entry's for LKO's assets (NASILO, FLH for Fortress) - Add assets from mod 'TS Dusk' (made by ..) - Add custom Map animations - Add Nolt's oilderricks - Add Mircea's donations (Chopper, boulder) - Add assets from mod 'TS Crystallized doom' (old version) (by... ) - Collect all files from choosen assets - Get the rules and art for them ready -Add akshati's naval assets, get other boats ready, make more naval buildings - All boats and structures by akshati art and rules - Add a waterborder to the SHP building files to buildings that will look good on water - Create/find more weapon animations - Make naval harvy harvesting anim prettier -Add new tech centers and new canons - Get all missing XTX ready - Graffitti on small vertical concrete cliffs - Finish larger vertical concrete cliffs - Test underground concrete tunnels, find accurate codes (temperat.ini) - Get all new .tem files ready - Prettier clear tiles, deserty clear and sand. - Add custom image fonts on clear land (50% done) (arrows, letters, numbers, symbols, animals, skulls, etc) - Mirror them - Make crystallized seaweed/moss for on water - Photoshop awesome stuff on the (XTX) concrete cliffs After upload: - Create insertable INI Files for the new assets - Update topic "Adding mods with Final Sun" - Update CnCnet Finalsun Standalone - Create naval map with working scripts for naval harvy and turn it into INI (maybe) - Create video on new stuff - Create topic on ppmforums to show what we got. - Create topic on ppmforums research, to find out if there is a script for naval harvy to return to ref. -
I wonder if someone ever completed the mission?
-
Sure. $250
- 1 reply
-
- 1
-
this one too Giants with tunnels. Barriers will turn on after few minuts... then later turn off again i think, i dont remember lol giantstunnel.map
-
Dude these actually look really really good in game. Definitly gonna play snow giants this month to increase the christmas feel, lol small resolution for screenshot purpose lol
-
And, its gonna be chrismas ofc... a snow giants.. crash free this time lol In the download pack (on top of first message) also includes a Giants with Vet patch and re-deployable oblisk, a giants without mods, and a few other modded versions
-
Giants with hot air balloons, anyone can enter Giants with boats, lol A giants with mix up of units A giants with super speed build Giants of Roars (3 new units each and new entries) Giants 2 vs 6!! the 2 players on right side gain special forces lol Giants quick match... where everyone starts with mk and cc lol, can only build 1 canon lmao And also included, a giants jungle Where green tib is normal tib and u can build out for blue tib in the back is a oil derricks for extra money cuz we know giants players love money