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Everything posted by VamPyroX
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That's because he went underground until Tiberian Dawn. If the Soviets win, Kane becomes the new leader and the Brotherhood of Nod comes to power. There's no Tiberian Dawn. If the Allies win, Kane goes back underground and waits until Tiberian Dawn before coming back out. So, if Allies win... Kanes goes underground. We won't see him again until Tiberian Dawn. Red Alert 2 is based on the "Allies won!" scenario from Red Alert. Red Alert 3 is based on the "Allies won again!" scenario from Red Alert 2.
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Remember, he's immortal. When the Allies win, Kane is forced underground and wait to emerge again in Tiberian Dawn. When the Soviets win, Kane becomes the leader.
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I finally installed the NoCD version, but when I played it... it listed various missions when I selected NEW GAME. Am I missing something? I picked the first GDI mission and it was with 2 commandos. The original game didn't begin that way.
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I play both TS and RA2. I prefer those over TD and RA. My approach changes every time I play the game.
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In the Bible... There were two brothers (born from Adam & Eve) named Cain and Abel. Cain killed Abel. God cursed Cain. Cain left to the land of Nod. Cain had more kids... etc. Adam & Even had another kid named Seth. So... The reference to Kane would be Cain. The reference to the Brotherhood of Nod would be the land of Nod. If you read the bible carefully, it mentions the family line after Seth including their own death. However, there is no mention of death in Cain's family line. Also, let's not forget... God cursed Cain by putting a mark on him so that whoever found him wouldn't kill him. That includes death. So, when the Angel of Death (aka Grim Reaper) finds him... it will leave him alone... leaving him to be immortal. Could it be that Cain is immortal? If so, could today's Kane be the same Cain? There's also another reference that's not in the Bible. Ever heard of Project Rainbow... aka the Philadelphia Experiment? That's where the chrono technology comes from. If you've played Red Alert (the first one) enough times, you may have noticed a vortex appearing randomly and zapping people away. That's exactly what happened in The Philadelphia Experiment movie. Those who escaped the experiment and ended up where they didn't belong (out of time), they were zapped back in by the portal.
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I don't think that any unit traits should be modified. It should be as the original game has it set up. If we go changing how the units function in CnCNet, then they will be dealing with two different games when they should be the same. I don't want to play on my own when my unit is hard to kill, then play against others when that same unit dies so easily.
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Would it be possible to create a feature where players can play a game of slots to determine units that they're allowed to build? For instance, everyone participating in a match agree to playing via slots. They pull the lever and one or two random unit(s) will be assigned to a category. Of course, all buildings will be enabled (can't build some units without specific buildings). They would be allowed to only build 2 specific infantry and 2 specific vehicles. That will put players to a test to force them to play other ways instead of relying on super soldiers or super vehicles. What you think?
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Im Not very good at this style of game play
VamPyroX replied to bmoeller's topic in General Discussion
Looks like you're not taking advantage of the grouping feature. Select your units that you want as a team, then press CTRL+? with the ? being any number from 0 to 9. Then, any time you press that number... those units will automatically be selected. For instance, you can select 5 tanks as "1"... 10 gunners as "3"... and 5 jeeps as "2". Now, you can easily switch between groups and assign tasks whichever you need. -
Gotta love those INI files!
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What would you consider to be "balanced"?
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Wouldn't you be better off putting this in your signature in a fancy small banner created by yourself... then actually make meaningful posts in the forums? (That way, everyone who actually reads your meaningful posts can see when you're playing live.)
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Yeah. That was one thing I didn't look forward to. I would do my best to place specific structures so that I could easily sell and rebuild them when needed. Then when doing pavements, I would quickly sell those structures, pave the ground, then rebuild the structures. (After I had enough units and vehicles available to defend the base if needed.)
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I hope this is a joke too! Pavement is super key, takes about 3 seconds and can save your mcv/war You're right. It prevents subterranean units from coming up in those areas, allows some vehicles to move around faster, and also prevents ground damage. I used to think those pavements were a waste of my time... even after I read the manual about its benefits. Until things went downhill for me while playing campaign mode. The enemy kept sending subterranean vehicles into my base. (I had too many surprise attacks.) It took a while for some vehicles to cut through the base. Parts of my base were un-buildable due to damage from rockets. (I would have a building there. It gets destroyed, but I can't rebuild anything there.) After playing through the whole campaign twice, I decided to give those pavements a try. Now, I'm glad I used them.
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How about this... Create a new option where players are required to select a unit that they cannot use. Then they play the game without that unit?
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What about Jump Jet Infantry in Tiberian Sun?
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The infantry are trained through the build menu on the right of the map. If the build menu isn't there, it's probably hidden. Click on the tab on the top right of the screen to make it appear again. Which Command & Conquer are you referring to for this problem?
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They were "okay". I never really used them. There was one mission that they were a total disadvantage... the one where there was an electrical storm. The storm turned those MLRS into turrents.
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Hello, I'm sorta new here. I joined a few weeks ago and made some posts/threads here and there. Now, I'm here saying... "Hello!" A friend of mine (he's a hardcore gamer) introduced me to Command & Conquer in 1996. One day, he was talking about his plans for a game he was going to play with a friend that evening. The way he described the game had me curious what the big deal was. I went to the store... luckily, it was on sale! I got it, played it, and got hooked. A month later, he started telling me about fighting dinosaurs... telling me how to do it. I tried and tried... but couldn't do it. That's when he realized I didn't get Covert Operations. So, I got that... became more hooked. I followed the series closely as each game came out... with my last game being Command & Conquer: Zero Hour. I haven't gotten anything since. The main reason for stopping was because I was in college at the time and the computer I had at the time was purchased in 2001 along with Windows ME. (Yeah, I know... one of the worse Windows OS out there.) Now, I've got a newer computer that I got a few years ago. With the remaining 5 games that I haven't played, I've often pondered if it was really worth buying Command & Conquer: The Ultimate Collection. My only concern is how I'm not fond of DRM.
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There will always be someone out there that has nothing better to do than harass others. I've had my share in various forums. I had a guy who would cause problems, then get himself banned. He came back under a different name, then bragged about how they couldn't ban him. This went on under different names... before they banned his IP. He started coming back again using different computers at different computer labs at his college. He then came back using the local library. He would even harass others using AIM. Even when his name was blocked, he just kept coming back... bragging that he was "invincible". This went on for a few years before he finally stopped. Whew!
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I noticed that different members have different rankings under their user name. What are the rankings and how are they measured? From what I've noticed... Minigunner/Rifle Soldier = 0 - 30 Grenadier = 31 - 300? Rocket Soldier = 300? - 400? Flamethrower = 400? - ??? Medium Tank = 700? - ??? Surface to Air Missile = 1,400? - ???
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You could design the map to have 4 equal resources, but make the starting point the same for all... then add a pathway so that all starting points are accessible the same way without any shortcuts or interference.
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I do that when I play the game. I always have an extra harvester. It's usually in case one gets destroyed or lost.
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Well, it's certainly better than sitting outside with a magnifying glass and frying ants.
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I admit that I've done that once. I played skirmish and managed to trap a harvester while killing everyone else. With no more threats, I took my time to build a NOD city. After I got bored, I created a bunch of soldiers and had them all group up into a specific location. Then I launched a nuclear rocket right in the middle as I watched them all burn to death. After I got bored again, I created a bunch of flamethrowers and had them all walk together through a huge tiberium patch. As soon as the first guy died, he torched the rest of the team. Yeah... I was bored.
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What's the most lucky or most unlucky game you ever played when playing online or against someone else? The most lucky game was when the game started with my starting point and my friend's staring point being next to each other (but out of view). My starting point was perfect and I set up my MCV on the spot. While building my buildings, I sent out a soldier to scout the northwest of my base. Within seconds, I came across his troops... still looking for a place to settle. He started next to a tiberium patch and decided to move south a bit to find a better spot. Half of his units were moving north. So, I managed to wipe out his units and MCV before it was set up. Game ended within 1 minute. (This was Tiberian Dawn via modem match.) The most unlucky game was when my friend and I were busy building our bases and getting ready to start a fight. Halfway through the game, my buildings started blowing up one by one without me seeing what was happening. Also, I tried looking for his base... but couldn't find it. Apparently, he got lucky and a couple crates appeared in his base. His harvester picked those crates up and most were stealth powerups. Since the buildings were within the 3x3 grid of the powerup, they turned invisible along with the harvesters. Those harvesters were there when I walked by, I just never saw them. Same for the buildings. As for my base blowing up, it was his army of commandos. When he noticed that his base turned invisible, he decided to take a big risk with the next crate. He created a bunch of commandos and had them all stand within the 3x3 grid of a crate. What is it? A stealth powerup! So, he simply walked into my base and started blowing up buildings. Game was over FAST!