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Humble

Ladder Tester
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Everything posted by Humble

  1. Humble

    Colors

    A perk I just thought of is a wider array of colors might make it harder to stack teams (without settings teams using the team feature). Everyone knows Pink on FF is TM or MR, etc.
  2. Epic post. Agreed. That should be with some conditions though. I wouldn't want to fully prevent players from playing one another, thats a good example of killing the ladder. We shouldn't fully restrict someone from playing vs another player because their ranking is too high, ELO sorts that out anyway by only awarding 1 or 2 points? If it doesn't then let them play, but only award a few points. I don't think there should be a win limit that restricts you from playing or counting, the ladder isn't big enough. Though maybe after X wins the point calculation should alter slightly so its not so beneficial winning against the same person over and over in the same day. Agreed I believe they accounted for this by defaulted everyone with points until they loose them.
  3. Humble

    Colors

    Well, as long as Jman is cool with me being dark blue and him being pink every single time he is not on my team, I'm down with leaving the colors alone, but only if he signs a contract, hehe.
  4. Humble

    Colors

    I'm open to new colors, as long as they are tested and shown to be beneficial. For example, Green and Dark Blue *!!!SUCK!!!*. Cannot see units on minimap (for those who use minimap) and units blend in with tib even when scrolling over them. Text is near impossible to read, virtually impossible in hard games where you don't have time to find a spec of shroud left to position the TL text corner over to read it.
  5. Humble

    Sexpro

    If that is true, than Cri is using Sexpro logins.
  6. Strictly auto match would have many drawbacks, and limited high skill from bashing low skill is a good idea, but also something to prevent dodgers would also be nice.
  7. @Tahj: Thank you for your time and efforts so far, they are greatly appreciated! We are all eagerly awating the clan system, as even little ol' me who is not very competitive likes to get down on some clan action from time to time, hehe. TS was always all about the clans for some reason Also, to everyone else: Think we can unite together and scrape up a few $ to throw towards Tahj to thank him for his work he has done as well as possibly get a turbo boost in the clan system? hehe
  8. And just for the record @Funky and Co., I am extremely grateful for cncnet and the ladder as well, but I am here to give my honest feedback as I have been around TS a very long time and have seen just about every angle of it over the years.
  9. Nice! As well as the disconnection and lagging on purpose. Large majority of TS are actually extremely fair, its always just a few clogs in the wheel that mess TS up, but with the cncnet administration panel we are blessed with, this should be easy fix.
  10. If mods are going to be on the ladder, they need their separate ladder. I have been on both sides, playing mods and WW maps over the years, and well... the ladder is about determining skill and although there are surely modders with some major skill, the real skill is in Westwood maps, which are much more hard. Couple this with the issue that whoever plays the ladder on mod maps will ALWAYS BAN any good WW players that join, because any good WW player is also good on mods, but rarely the other way around. The main issue I have concern with is as TRZ mentioned, what is point in having a ladder, when the top rank person dodges anyone besides newbs? With the low activity in TS, people like TRZ and Ollie and Kapa should be able to 1v1 each other at least 5 times a day, if not more. Trust me, it's not like they are easy prey for each other, the more they play, the more the one with even slightly lessor skill is going to loose, and that's what the ladder is all about. If the old limit was 5 a day, then with the current activity my suggestion would be 7 or 10 game a day limit between players. Please split WW and Mod maps into two separate tournies and please implement something that prevents dodgers from becoming rank 1. Something else we could desparately use is a system that uses the cncnet-client to log lost packets and variable connection speeds between players. If 7 different player's clients all flag the same person as having the same issues, then maybe that person's login should be flagged for the rest of the month somehow or that player's points for that month not count towards the tourny. With something like a minimum of 5 player's clients required to flag the same person, the rate of error could be very low?
  11. Desolation Redux: -Problem: Middle right starting position has two glitches in the cliff as well as in the landscape connecting to it so that when he sends infantry to the left of his base to guard the bridge, the infantry freeze in their tracks. Top right's expand has a glitch in the cliff which causes the harvs to freeze when trying to go to the tib. While looking at this area, I also noticed a hill on the cliff with a glitch in it that would freeze units on those cells. -Fix: Carefully re-did both cliffs and the hill. The fix could not be the EXACT same cliff features, due to the original being the cause of the glitch, but I re-created it EXTREMELY closely. Top right's expand had a tiny bit of blue tib in the way of the fix, that had to be moved to the top of the hill and an extra patch on the ground, because in FinalSun we cannot place tib on hills or the game will recon. Money is still exact same amount. -Note: I used the 'clear' tool in FinalSun to hover over the effected area so you can see the ground under the cliffs that needed fixing. desolar2.zip
  12. Terraces: -Problem: All starting positions have a way to build out of there base, but Top Left position is forced to 'toggle' build to get over the cliff and expand. Many players have no issue with this, but with some setups some players literally spend 5 minutes straight trying to expand up the cliff, while other much more important action is taking place around the map. -Fix: Added coloring under the inside of the cliff in Top Left base allows the player to place buildings under the cliffs and expand naturally without having to 'toggle glitch'. terrace2.zip
  13. Every single change, no matter how small is listed. Maps are opened in Final Sun, fixed as listed below exactly, and saved (using existing map preview) with a (glitch fixed) tag at the end of the name. It would be nice if the community could review my changes and help get these as the official versions, as ONLY the GLITCHES are fixed, NOTHING else. A River Runs Near It: -Problem: Top Right starting position has a glitchy cliff section, so you have to manually control every single harv to get the tib behind the upper right corner of your base, without your harvs glitching and stopping. It is not possible to send a unit from your base, to the land above and to the right slightly of your base, because the cliffs are glitches, which causes the units to pause in their tracks and not move to the location you sent them to. -Fix: Painted in a new cliff ramp edge to replace the missing tile. While editing this map, I noticed an extra cliff face to the right of BM base and fixed that as well. arivruns2.zip
  14. Added newly found glitches #10 and 11 to the list.
  15. You have a good point friend, but it gets hard to decide. One thing for sure is that the players sexpro and kaizen are 1v1 bunch of random newbs to try and get first, meanwhile trz and ollie and kapa and other good players get banned when trying to play them.
  16. For the Tiberian Sun ladder, we need TWO separate ladders: One for WESTWOOD MAPS One for MOD MAPS
  17. @SoftLadSTEJ: Who is the little teeny weeny itsy bitsy boooooo boooooooooo? Ohhh WHO is the kittty booooooooo boooooooo? Is it youuuu? Are youuuuu the little teeny weeny booooooooooo booooooooooooo KITTEN sittin right there?
  18. Humble

    CB

    Mess with the bull... get the horns. Unhappy you got the horns? STILL GETTING THEM RIGHT IN THE NOGGIN SON!!!!!!!
  19. ye ye cuz olliegator don't like lag logs in his up stream flow cuz ya know that slows down the chompin and everyone enjoys some good steady chomps
  20. I think Sexpro sometimes has translation issues TBH hehe (seriously though English is not his primary and the dude is super coool )
  21. *Scroll down to very bottom of this page and click "Donate" button.
  22. We are lucky to have cncnet at all, especially for Tib Sun!
  23. Better yet, WHY don't WE ALL raise some donations for the staff? That is surely the best way to get them to dedicate more of THEIR time to working on these projects FOR US. (After all, TIME is MONEY)
  24. sexpro isnt sex4king @sexpro: Per link posted above, what's coming: "Release version - 1.1 Save Player Records Award player for top 3 finish:Gold, Silver, Bronze. Store Player Rank in player obj that can be displayed into UI. HTML 5 Mode - rewrite hashtags In planning Player listings Show top 50 player rankings for each game, allow sorting by rank, points, wins, losses. Should have option to reveal quickfire stats Player detail Show a players profile rank badge Show a players rank name, e.g 'Colonel' under Rank# Show a players estimated calculation of wins/losses required for promotion/demotion. Show list of players game The id of the game, outcome of game, experience gained Game Resolution Parser Automatically detect match stats leader on disconnect or out of sync games Clans Players can create and join clans to compete on a clan ladder"
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