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About Tutankhamun

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  • Birthday 01/07/1985

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  1. cXn Arena just in case, dont enable yuri rebalance patch because this one has its own changes in it. Nothing can pass through the pavement roads Custom Changes Grand Cannon Build Limit reduced to 1. Attack Range reduced -%17 Gap Generator Build Limit reduced to 1. Gap radius reduced -%20 Oil Derrick Will not explode when destroyed Wont leave rubble when destroyed Generates 200$ per 15seconds Ore Purifier (build me if you can) All sides able to build Generates 100$ per 6seconds Resistant Engineers and Spy Maximum build limit is now 3. Yuri Prime Moving speed sightly reduced Magnetron Moving speed sightly reduced Attack range reduced -%25 Yuri Clone Size increased 5. Battle fortresses will able to garrison only single Yuri Clone in it. Genetic Mutator Recharge Time increased 2mins. (7 minutes to charge) Mutating area reduced _________________________ cnx arena1 _nerfed yuri.map _________________________ __________________________________ this one has not yuri changes. i didnt touch yuri in it. you may taste cnx arena_classic.map __________________________________
  2. thank you, we'll meet in the client then
  3. HELLO COMMANDERS! I present you a new oily map classics with infantry mode Only infantry units allowed You may play with Crates mode on. CHANGES This is farm house, it known as Construction Yard Army Tents as Barracks This building provides you paradrop. Paradrops also showing its timer You will be able to build super weapon when Super weapons mode is on There will be only one Superweapon, Genetic Mutator Powers are generating cash and it has build limit (13) IMAGE OF THE WHOLE MAP PREVIEW oil_legacy_infantry.map
  4. the map has been updated, deleted old and buggy attachment in the topic. Fixed Chrono commando's randomized spawnings A little balance changes (New) Units will be promoted instantly when killing a single unit
  5. Hello! And here it is, my first survival map that i have ever made. I wont share any information about details of the map in here, you can pm me for that anyways. Dont get shocked when you expose some bugs. this is my first survival map, MSG here and let me know and thanks @YosefAnan for fixing JUST a little crash error in this map Also thanks @Boggle04 for minor ideas RULES Each player must be in same team AI has to be in spot 5 Crates off Cash - doesnt matter you will get robbed anyway Yuri ReBalance patch should be Off Superweapons on or off, it doesnt matter BASIC TIPS Build miners at starting of game for earn money quickly You will have 10 minutes for preparation, be fast Operator will tell you the remaining time Dont worry, ore trees will extract ores incredibly fast without exhaustion When you have enough money to spend, build basic buildings like Yuri Battle Lab, Robot Control Center and Ore purifier. Try to build your own Oil derrick and you have to! You wont be able to move or build on sandy terrain, build a little away from pavement roads for prevent explosion damage You will have no iron curtain or any other taking damage preventation sources that save the Jefferson Memorial Dont get close Jefferson memorial with any of your elite units, because its dangerious. they may accidently one shot that building There are 20 waves, it means 2 levels. When fnishing level 1, you will get promoted infantry veterancy. Use tesla troopers wisely TO PREVENT SLOW SPIKES (also known as "lag". but it isnt lag) I SUGGEST YOU TO USE VOLKSWAGEN MOVE YOUR EVERY UNIT IN IT SO YOUR UNITS's MODELS AND ANIMATIONS WILL DISAPPEAR WHILE THESE ANIMATIONS AND MODELS DISAPPEARING, WARHEADS OR PROJECTILES MAY CAUSE SLOW SPIKES WHEN INSIDE OF VOLKSWAGEN's UNITS ATTACKING AN ENEMY. STILL, THIS IS YOUR BEST OPTION IT'S WELL CALCULATED BY ME. LETS SAY YOU HAVE 50 TESLA TANKS AND ALL OF THEM ORDERED TO MOVE SOME LOCATION. WHILE THAT MOMENT, A HUGE WAVE IS SPAWNED AND THEY ARE COMING, YOU WILL GET PROBABLY SLOWED DOWN. YOUR BEST OPTION IS BRING ALL OF YOUR UNITS IN VOLKSWAGEN'S INSIDE FOR REMOVE THEIR MODELS AND ANIMATIONS. YOU GONNA HAVE ONE UNIT MOVING AND MANY TANKS IN IT. ACTUAL VIEW OF THE MAP PREVIEW ON CNCNET enjoy here is save_the_memorial_1.map link
  6. i hope @RaVaGe get focus on tsunami
  7. what do you mean by this? I can make a code of ini for sandbags are able to construct and uncrushable did you mean like this?
  8. The map is updated new version.
  9. cool map sir i loved those robot tanks ☺️
  10. hi. this topic is for survival maps i assume. because many units cause slow fps spikes, i know your computer is monster can handle every single game but this game should be evolved to next generation. it's all about renderer i think. game has old working system that cannot handle many units even if you are supercomputer lol. i had had computer nearly 10 years before, it was running crysis the computer was complettely trash i think it's all about the engine which the game has it.
  11. GREETINGS! Many special thanks to @YosefAnan for inspiring There was another map with 4 players needed to play I present you 8 player version! Some things have changed, check them out if you are curious. FIRST OF ALL, YOU HAVE TO KNOW THAT CRATES ARE GIVING MONEY INSTEAD VEHICLES. TO PREVENT THAT, YOU HAVE TO PLAY WITH ONLY 8 PLAYERS RECOMMENDED PLAYERS -8- WHAT'S CHANGED? Allied and Soviet Construction yards generating 20$ p/d (15$before). Yuri Construction Yard is generating 15$ p/d. (sorry mr. yuri, you have to be stay right there!) Oil Derrick is now generating 100$ p/d (50$ before). (far more precious) Each two players have a double paved locations to get crates every 1 minute. Each Spot has a single special paved location that it contains a veteran upgrade crate (has big radius). Special Veteran upgrade has 10 minutes to spawn (as major superweapons recharge time), you will be noticed when 1 minute is remain. Support crates only contains almost every kind of vehicles ((MCVs, BFGs, APOCs, MasterMinds, Magnetrons, Prisms)). Every sides will be able to build their own faction's Navy Transports in their Factory. ----------------------------------------------------------------------- CRATE GOODIE CHANGES ADDINGS Mirage Tank Tesla Tank Demolition Truck REMOVED Terror Drone Chrono Miner War Miner Mobile Construction Vehicles Battle Fortress Mastermind Magnetron Prism Apocalypse BALANCE STATISTICS Battle Fortress Hitpoints reduced 550 from 600. Grand Cannon Build Limit reduced 1. Gap Generator Build Limit reduced 1. Gap area reduced 8 from 10. (small map's deservings) Genetic Mutator Recharge time increased 2mins Area reduced 4 from 5. Master Mind Maximum controlled number of units reduced 2. Hitpoints increased 600 from 500. Yuri Prime Movement speed sightly reduced. Hitpoints reduced 120 from 150. Siege Chopper (deployed) Hitpoints increased 100. EDIT; Tiberium Trees (Ore extractors) are now close to another spots for giving to players some trouble about mining Alternate Tiberium Trees added behind in each spot PREVIEW LINK IS ADDED [8] no bets! v1.map
  12. if you still there, check this out im not able to play with red alert 2 mode SYNC_CNCNET0.TXT
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