Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

Tutankhamun

Members
  • Content Count

    21
  • Joined

  • Last visited

Community Reputation

11 Good

1 Follower

About Tutankhamun

  • Rank
    Rifleman
  • Birthday 01/07/1985

Recent Profile Visitors

394 profile views
  1. i hope @RaVaGe get focus on tsunami
  2. what do you mean by this? I can make a code of ini for sandbags are able to construct and uncrushable did you mean like this?
  3. cool map sir i loved those robot tanks ☺️
  4. hi. this topic is for survival maps i assume. because many units cause slow fps spikes, i know your computer is monster can handle every single game but this game should be evolved to next generation. it's all about renderer i think. game has old working system that cannot handle many units even if you are supercomputer lol. i had had computer nearly 10 years before, it was running crysis the computer was complettely trash i think it's all about the engine which the game has it.
  5. GREETINGS! Many special thanks to @YosefAnan for inspiring There was another map with 4 players needed to play I present you 8 player version! Some things have changed, check them out if you are curious. FIRST OF ALL, YOU HAVE TO KNOW THAT CRATES ARE GIVING MONEY INSTEAD VEHICLES. TO PREVENT THAT, YOU HAVE TO PLAY WITH ONLY 8 PLAYERS RECOMMENDED PLAYERS -8- WHAT'S CHANGED? Allied and Soviet Construction yards generating 20$ p/d (15$before). Yuri Construction Yard is generating 15$ p/d. (sorry mr. yuri, you have to be stay right there!) Oil Derrick is now generating 100$ p/d (50$ before). (far more precious) Each two players have a double paved locations to get crates every 1 minute. Each Spot has a single special paved location that it contains a veteran upgrade crate (has big radius). Special Veteran upgrade has 10 minutes to spawn (as major superweapons recharge time), you will be noticed when 1 minute is remain. Support crates only contains almost every kind of vehicles ((MCVs, BFGs, APOCs, MasterMinds, Magnetrons, Prisms)). Every sides will be able to build their own faction's Navy Transports in their Factory. ----------------------------------------------------------------------- CRATE GOODIE CHANGES ADDINGS Mirage Tank Tesla Tank Demolition Truck REMOVED Terror Drone Chrono Miner War Miner Mobile Construction Vehicles Battle Fortress Mastermind Magnetron Prism Apocalypse BALANCE STATISTICS Battle Fortress Hitpoints reduced 550 from 600. Grand Cannon Build Limit reduced 1. Gap Generator Build Limit reduced 1. Gap area reduced 8 from 10. (small map's deservings) Genetic Mutator Recharge time increased 2mins Area reduced 4 from 5. Master Mind Maximum controlled number of units reduced 2. Hitpoints increased 600 from 500. Yuri Prime Movement speed sightly reduced. Hitpoints reduced 120 from 150. Siege Chopper (deployed) Hitpoints increased 100. EDIT; Tiberium Trees (Ore extractors) are now close to another spots for giving to players some trouble about mining Alternate Tiberium Trees added behind in each spot PREVIEW LINK IS ADDED [8] no bets! v1.map
  6. if you still there, check this out im not able to play with red alert 2 mode SYNC_CNCNET0.TXT
  7. GREETINGS! I've made a map which is different kind of the classic oil maps, thanks to @YosefAnan and @nobet i was inspired of them. THE MAP HAS BALANCE OF EVERY SIDES EVEN YURI WHAT'S ADDED? All Constuction yards generating 15$ p/d Oil Derrick is now generating 50$ p/d (20$ natural) Each player has a paved location to get crates every 2 minutes Crates only contains almost every kind of vehicles Every sides will be able to build their own faction's Navy Transports in their Factory. VEHICLES GETTING FROM CRATE CHANGES Crates will spawn every vehicles except these below: Terror Drone Mastermind Battle Fortress Mirage Tank Apocalypse Magnetron Yuri Light Tank Chrono Miner War Miner Allied MCV SOVIET MCV YURI MCV NERFS, BOOSTS AND STATISTICS Battle Fortress Hitpoints reduced 550 from 600. Grand Cannon Build Limit reduced 1. Gap Generator Build Limit reduced 1. Gap area reduced 8 from 10. (small map's deservings) Genetic Mutator Recharge time increased 2mins Area reduced 4 from 5. Master Mind Maximum controlled number of units reduced 2. Hitpoints increased 600 from 500. Yuri Prime Movement speed sightly reduced. Hitpoints reduced 120 from 150. Siege Chopper (deployed) Hitpoints increased 100. Ore Extractors Extracting speed sightly increased (+%40) PREVIEW; New and very clear version added! [4]No Bets! v3.map
  8. it's simple, open them with WinRar, click name of it, change format anything as you want, then extract
  9. ye but there will be no sense that putting build limit on it.
  10. the map is another version of reforged series. this one is a little bit slow-going, typically you will focus on building your power farm-fields. You may rush 😉 (Special thanks to Yosef Anan. based on Mr.Yosef Anan's masterpiece) SO WHAT IS IT? WHAT'S CHANGED? ALL construction yards (have to stay constructed, not vehicle) 5$ per delay OIL DERRICK 30$ per delay SOVIET TESLA REACTOR 6$ per delay ALLIED POWER PLANT 6$ per delay YURI BIO REACTOR 6$ per delay NUCLEAR REACTOR [ Cost - 1,000$ ( Need Lab, All sides can build ) ] generates 35$ per delay NERFS GRAND CANNON BUILD LIMIT HAS REDUCED TO "2" GAP GENERATOR BUILD LIMIT HAS REDUCED TO "2" GAP GENERATOR'S GAP AREA REDUCED "HALF" BATTLE FORTRESS HITPOINTS REDUCED 400. (600 before) oil_reforged_v.slow.map
  11. it's simple as title. All i need to know how to get offical campaign maps from mix files or somewhere else. I tried to find out where maps are located, no results. basically just tell me anything about it. it can even be a simple word
  12. Greetings, I present you "POWER IS NOW GENERATING CASH" clearly balanced version of the map. Check the differences; WHAT'S CHANGED? ALL CONSTRUCTION YARDS GENERATING 10$ PER DELAY OIL DERRICK 30$ per delay [+10$ increased] --------------------------------------------------- SOVIET TESLA REACTOR [Cost 600$] nothing changed generates 11$ per delay --------------------------------------------------- ALLIED POWER PLANT [Cost 800$] nothing changed generates 11$ per delay --------------------------------------------------- YURI BIO REACTOR [Cost 600$] nothing changed generates 10$ per delay --------------------------------------------------- NUCLEAR REACTOR [Cost changed from 1,000$ to 1,500$ ( Need Lab, All sides can build ) generates 35$ per delay GRAND CANNON BUILD LIMIT HAS REDUCED TO "3" GAP GENERATOR BUILD LIMIT HAS REDUCED TO "2" GAP GENERATOR'S GAP AREA REDUCED "HALF" oil_in_center_reforged_v2.map
  13. How to know which map is which, in your Red Alert 2\Maps\Custom folder? whole files looks like this; there is only one way to see their names while opening file and searching "Basic" in. is there any basic way to know while wandering in your map folder? i really need that
×
×
  • Create New...