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Sam-I-am

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About Sam-I-am

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    Rifleman

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  1. Excuse me, how could that tool help in RA2? I mean, it's not an FPS game where you could fire a single bullet or multiple bullets in a second. In RA2 you can't fire multiple shots at the same time. Is it about ordering new units? like instead of clicking 30 times for 30 units, they could click just 3 times to get the same amount? Is that it? If so, I don't think that makes much of a difference. It may be useful saving you some time and effort, but I don't think it affects the outcome of the game in play. Anyway, you can use it as well ☺️
  2. The same client lets you play both.
  3. The owner of the subs already can see his subs any time he wants. They're always visible to him (even when submerged).
  4. That is still the case. Subs and dolphins appear to everyone while they're engaged in combat with other units or under attack, and sometimes you see them blinking while moving. Similarly to Mirage tanks. Not a glitch.
  5. Beating Yuri won't be that easy anyway. Magnetron alone is a nightmare for the other two factions. In my opinion, it's the best and most effective ground defense unit to counter surface naval units of all factions (+ surfaced Boomers), even without the Mastermind. I thought about that, but perhaps it won't be fair to strip them from their main defense capability, given that Yuri navy doesn't have anti-air units, and because they rely heavily on the hit-and-run tactic, especially that they have less firepower compared to their counterparts. Making them visible all the time would make them almost useless. My suggestion is based on the fact that most people complain about Yuri naval rush, and frankly, I'm not a fan of mods. I prefer leaving the original settings untouched, but I would accept that because it's a slight change that doesn't involve changing any significant values.
  6. How about requiring battle lab for building Yuri naval yard? It's not that the submarine missiles are so powerful, it's that Yuri can easily rush enemies with them when they don't have enough defenses. I think that little change would be enough to balance things up.
  7. There are tens of thousands (if not hundreds of thousands or even millions) of people around the world who loved playing RA2 when it first came out that don't know about CnCNet. They just need some guidance. Thailand is just one example. There are many other Thailands. I see it in people's posts on Fb. Whenever someone posts something about the game outside the community, you see lots and lots of positive comments, love and nostalgia. People are eager to play it again, and they don't know that it is still popular (and playable) today!
  8. There is no difference between an abandoned island and an occupied one when it comes to the accumulation of unmined gold. if it grows on an occupied island, it grows on an abandoned one as well. wherever there is a drill. So yesterday the problem was keeping an eye on the gold, which does accumulate, but needs to be looked-at every 2 minutes (as you suggested), and now the problem is that it never accumulates?? Perfect contradiction? Is there really any problem? and if so, what exactly is it? Get your story straight, mate Which of your previous comments is the correct one? Does the gold accumulate slowly or not at all? so, it does accumulate but slowly, which contradicts what you said about abandoned spots. I guess you're talking about the years when you used to play offline before you were introduced to CnCNet. Well, game speed is significantly faster when playing offline, and that affects all aspects of the game, including the accumulation of gold, of course. So, you'd be right to think that you used to get more amounts in less time, but that's because the speed online is slower, not because something is broken.
  9. I don't think so. It still does. I like everything about the game, including that. and I have no problem with it. I'm not the one who wrote this topic which is titled "Big problem", you did so if there is a problem, it's yours, not mine. By the way, miners stop working only after ALL accessible gold in the map runs out. If there's still some in other spots, they'll go for it, even if it's far away from home, to keep providing you with constant income without you interfering. Although that sounds good, and I assume it suits you well, I've seen other players complain about how their "stupid miners" are endangering themselves by going to other spots to bring more gold. Which is another thing that can be exploited by one player against another. Which makes the game even more interesting. It's impossible to please everyone, right? There will always be people that will complain. But you know that things are all right when you see that the vast majority are pleased, and only a few people are complaining.
  10. Thank god you don't have to prompt every unit to fire at nearby enemy units :D Do not keep an eye on BFs = lose BFs = lose in game. Keep an eye on everything = beat your enemies = win the game.
  11. Which applies to all players, not just some of them, right? Well, that's your problem, mate. and I'm sorry that you consider that a problem Miners stop working after they collect all the available gold. That's normal. Nothing new. It's part of the game. Meant to be that way. Keeping an eye on your miners can be crucial. I've played thousands of games and watched many, and sometimes, that particular thing does give an advantage, which is fair in my opinion. I've seen many players set on tons of accumulated gold, leaving their miners idle, at a time when they needed money so badly, while others kept their miners working and gained the benefit of that. The one who pays more attention gets rewarded. Totally fair. You need to do more to get more. Players who check to see if their miners are working deserve the extra money they get, and those who don't, are naive to say the least and have no right to complain. Especially if they know what to do. Generally speaking. No offense. Nothing personal. There are many things to care about while playing. Collecting gold being one of them. Taking a look at your miners every now and then is a very trivial, simple thing to do anyway. Something that's not even worth talking about. Good Luck.
  12. Can someone explain these results? https://www.virustotal.com/gui/file/7a94019e768343bb31ef1d30debc8a462d70104657eb041a712b9de32ae4e81a/detection https://www.virustotal.com/gui/file/2c5029648585fa52f94df0d236ce38106462dae446900cd9d7750e71c5a4718f/detection https://www.virustotal.com/gui/file/2c5029648585fa52f94df0d236ce38106462dae446900cd9d7750e71c5a4718f/detection I'm using AVG antivirus and it keeps moving clientxna.exe to quarantine. I made an exception for it, but I'm a little concerned. @Grant @Rampastring
  13. Why does it even matter? as long as the same thing applies to all players... I mean, it's not like you're getting less gold than the others, so why is it a problem that the process has become slower? (assuming that that's the case) players are gonna have to fight with less units, and so what?! You want more money to make a massive army but you don't like crates because of the luck factor? well then increase credits! problem solved.
  14. It just seems to me that nothing has ever changed. Latest version. no mods. no alterations. Yep. same thing. Even when the gold stops spreading around. it keeps accumulating.
  15. What's the time frame for that gif anyway? 15 seconds? It takes minutes to grow bulky. OP mentioned Tsunami, well I tested it on Tsunami and everything seemed to go normal. It kept growing bit by bit as usual over a continuously expanding radius. Same with Sedona. True. Which is still the case. I disagree. They do increase and spread, and the layer gets thickened over time. But let me tell you, once a field is totally mined, it'll never grow back to its original size. not in any case.
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