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Everything posted by Tutankhamun

  1. [6] Oils in Corners & Center Original [x2] (v1.1) just an updated version preferred to play this one octv11.map
  2. [8] The Hateful Eight there is no ores in the map. Except, center has 3x3 gems and a Tiberium Tree that's all. spots are little bit tiny and close to each other. This is a suffering map with no money-style I applied some of yuri patch here so don't worry about yuri hateful.map
  3. I'm recently using fa2sp. I've created some maps and all of them got the same issue. Some players don't have mcv at start at their spot also they see undiscovered terrain at start of the game when there are 7 people in 6 map assuming 1 is spectator. I've checked map's ini files located player's locations i see there might not seem anything wrong. Could anyone tell me why is this happening?
  4. firs go your crash logs and remove/backup them somewhere else. and then open the client again let it be crash and there should be one log appear send me here put your \Client\ClientCrashLogs here let me see
  5. The original game could be okay without bugs. I actually don't want any additional game mechanics for ra2yr. I like original, and keep it that way without bugs/glitches. Also this is the right way otherwise it would be an another modded ra2yr to play which is another game like mo
  6. I think it's about your drivers. Because I do have win10 aswell, I had no issues before
  7. yes. There's a command for it. First off, you gotta be host in CnCnet client. It doesn't work offline. Or you could use LAN mode instead and create a lobby and then repeat these: paste your map into .../Custom folder turn back the client and type /loadmap mapname (extension doesnt needed. example "/loadmap dryheat1") seach your map in the list. you got the map it requires .map extension. .yrm or .mpr not allowed
  8. First of all what I'm going to tell you is most of these maps i do not own. I edit them for the idea of making able to play for the community players. If everything is just fine, let's get started Oil in Corners & Center - Remastered & Accelerated - [ x2 ] in this map everything is doubled. veteran levels deal more damage, speed faster and even stronger. Build speed is doubled. Superweapon recharge is reduced half special abilities like spyplane or yuri reveal cd and force shield reduced by half. Increased money income. Psychic dominator has a delay when fired x2-2.map [6] Oil In Corners & Center Original [x2] In this map everything applies in x2 conditions. Except there are tiny changes have been made. Apocs, Tesla tanks, Tank destroyers able to fire while moving. x2-6.map [6] Oil In Corners & Center Original this one has ability to hold 6 players in it. same rules apply as 4 player one original6.map [4] Oil In Center - BASIC EDITION - v3 In this map nothing gives money except oil in the center of the map. You must struggle to having an army. Selling your essential buildings might be your major solution Few changes were made in this map. Tesla tank cost reduced $1000, apoc $1500, grand cannon $2500. Tank destroyer is now damages as Rhino does. Grand cannon range reduced basicoil.map Oil in Corners & Center -- Classic v1 In this particular map there is no money resource except oils. Each player has oils behind their spot. There is a solution for who lose their oils. Beneth these oils there are ore extractos. If they destroyed ore drills appear. To give a hope classix1.map [4] Oil In Center - CLASSIC - In this very particular map: Nothing is really changed. Everything is like vanilla except Grand cannon has $2500 cost and reduced range In these maps you have to be your exact planning god. Use your limited money wisely. Sell your unwanted buildings when you able to get some units. Have an army, prepare your enemies classix.map Oil in Corners & Center -- A VERY SPECIAL VERSION -- a four legged version of the eight 4special.map Oil-In-Center [8] STAY CROWDED [FINAL] a very basic map may cause ultimate massacre with 8 8oil.map [8] OIL IN CENTER - A VERY SPECIAL EDITION this one give you no money from powers. there are ore drills behind each spot special.map Boggle04's Oil in The CenterX6 Oil & Gold [EXTREMELY COOL EDITION] players may face themselves in the great center of ore fields. tesla tanks apocs tank destroyers able to fire while moving. dominator has delay oilx6 extremely cool edition.map [6] Sedona Pass - Farming Powers I turned this map for 4 player oil map version rules apply there are no ores. a mega, megawealth mode i can say. sedonaoil.map and finally; Oil in Corners & Center - Adventurismic Modded - [-x2-] v4.3 i hope you will get used to it when you playing this 4modded.map MORE MAPS AT COMMENTS >>>>>>>>>>>> [8] The Hateful Eight >>>>>>> [6] Oils in Corners & Center Original [x2] (v1.1)
  9. so you mean you sent me your messege and you are right because of your private messege is privileged? just be gone bye
  10. @Ezer_2000 copy paste reason is for make sure two teams have balanced space on their own cliffs. I also do not claim that I'm master of mapping. excuse my work, they are not perfect like yours (if you have any instead) @Ezer_2000 your arrogant comment have spotted. this is not the community of slaves that you can beat every day. we make our own way and we don't need people like you talking like that. learn politeness, do not try offending people just be human
  11. Money on the map= 160k Ore drills total=8, the other 4 are working faster multiplied by x2 eyes.map
  12. For some reason i realized that the yr patch 2.0 does not make any difference for dreadnought missiles and v3's missiles compared the old one. I have just made a GIF to make clear for what i was trying to tell for all the time. I hope this one solved. Here I am now, bringing this issue to this community again. IT was the same for @[CC] RaVaGe and it's the same right now for you @burg93 We all do appreciate your precious unique work but this one might confuse some ppl as you can see the gif below, while patch is on is affected dread missiles, and the other hand off yr patch 2.0 doesn't affect it the holy gif
  13. this would be revelution, my friend. but it will take long time i suppose
  14. i cant really remember but it was like a tiny slope cell that i had changed
  15. [8] Greenridge Mountains Money on the map=817k Tank destroyer is able to shoot while moving. Can damages infantry and buildings, terror drone included. Movement speed increased rate of turn body increased Apoc can shoot while moving Tesla tank can shoot while moving Oil derrick gives 40$ except 20$ there are lots of cliffs reason i made is to make it complex and difficult for any player. sneaking around is now easy but it may hard to catch by a player so. and those cliffs can be used defense or offence aswell by using paras or some choppers, can be easy to basewalk green.map
  16. I already have all the information about scrips and fa2yr. In Hollywood and Vain campaign, civilian units go inside Yuri grinder but i couldn't find the script. The reason I'm making this is bring community a new mechanism for every kind of purposes it will be very useful for map makers. So the basically how do i set a unit to get into Grinder. It literally works every kind of buildings not for grinder
  17. This is perfect idea but there is a problem. There are no scripts for let units get in Grinder. I was searching it for years but somehow in campaign, Hollywood and Vain named map has it and i can't figure how you set units to go inside grinder. If i find this I'll be very happy. It needs completely automatic. I don't want players manually select and move it to their Grinder it's like pain
  18. I offer staff to bring tank destroyer buffed, refreshed. It needs to deal damage infantry and buildings DON'T FORGET DRONE!
  19. Yeah that map is looking weird for real ur right 🤣
  20. Hell yeah that's what I'm talking about. I hope you solve elite dread having weak weapon problem. Because ravage did change boomers missile and it had affected dreadnought missiles aswell. So both of them got nerfed badly. Im completely okay with yuri i actually really like this patch. Good job @burg93
  21. Wow dude I've never ever thought like that. It actually blew my mind i like your style i respect that idea. But you still one part missing. How do i get money from taking nothing. No mining no crates. Just a trigger that triggers something that gives money when I kill a single unit. It's may be confusing, it also has to give you money real time. I mean for example if u kill 19 units in one shot you HAVE to get each of their bounty. In triggers, I've made a simple map that when you kill a unit, there is a pill box spawning which will be yours and it lasts 1 second and ( ProduceCashAmount=X ) gets destroyed by repeating HE trigger which is damages waypoint around every 1 second for insta kill. Like Tech oil logic but temporarily So the plan seem like working but it's not the solution for "mass kill-get money each of them" problem. Or maybe the mining logic. How it works? When your miner unloads ores in refinery what is actually going on right there do you know any codes for it?
  22. @bbglas007 yes my friend, i can do it but it's the not the right way to make it on survival maps. Think about literally 100 Conscripts wave coming and each one of them contains a bounty, when you kill single one you HAVE TO get certain amount of money While you are killing them it will be messy, crates are not the right way to get money from them. even if you use trigger
  23. ra2 old fashion but still enjoyable. do u even know yuri prime 's range?
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