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Tutankhamun

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Everything posted by Tutankhamun

  1. Yo, Follow these tips: Render a map Use adobe photoshop to reduce its size around 600x400 or lower (too big filesize failure uploading @cncnet database) Use irfanView to convert JPG files to PCX files (File,Save As) open XCC mixer drag PCX file into your XCC's main screen When PCX file appeared in your XCC's main screen, right click-Copy as Map (TS) Preview And Right click>>>Explore Find same named note file and copy whole text Open your map with notepad++ find [preview] start selecting from preview to last number of For example; [Preview] Size=0,0,700,289 [PreviewPack] 1=4A8AIAAPencqjH04lYc+jH04iHwqgoQzencqiHwqkYYyiHwqjH04ogGIfNMCjH04JwsAhn ......... 6283=Jm08bAEJBgYObzobzHIppogxREoJl3Ipj2YnhnMojH04EQAA Paste it. And its done
  2. I dont know what you have done to the codes but the fact is i usally play soviet on naval maps when Yuri rebalance patch is off. But most people use that patch when crates are on and i hate playing soviet when the patch is on. sometimes lots of people ask for the dreadnought issue like complaining or something because missiles are dealing so weak damage and very easy to avoid +10 dread missiles with allied, i cant imagine flak anti-air! So those gifs may explain what im trying to say. Just check this out @RaVaGe v3 rocket launcher has the same issue When YURI REBALANCE PATCH IS ON; WHEN OFF, JUST CHECK THIS OUT;
  3. Hello This file has all Red Alert 2 mission maps. I was thinking that uploading these maps should be useful for map makers to understand basics and complex triggers inside of them and guide them how things were working. if i am breaking rules just warn me and delete this post. Upload reason is there is no one uploaded these maps on the whole internet ever! (or i couldnt find) ra2missionmaps.rar Names of maps (tags) RA2 Allied Mission 1 ---- All01t.map RA2 Allied Mission 2 ---- All02s.map RA2 Allied Mission 3 ---- All03u.map RA2 Allied Mission 4 ---- All04u.map RA2 Allied Mission 5 ---- All05s.map RA2 Allied Mission 6 ---- All06u.map RA2 Allied Mission 7 ---- All07t.map RA2 Allied Mission 8 ---- All08u.map RA2 Allied Mission 9 ---- All09t.map RA2 Allied Mission 10 ---- All10s.map RA2 Allied Mission 11 ---- All11t.map RA2 Allied Mission 12 ---- All12s.map RA2 Training Mission 1 ---- Trn01t.map RA2 Training Mission 1 ---- Trn02t.map RA2 Soviet Mission 1 ---- Sov01t.map RA2 Soviet Mission 2 ---- Sov02t.map RA2 Soviet Mission 3 ---- Sov03u.map RA2 Soviet Mission 4 ---- Sov04s.map RA2 Soviet Mission 5 ---- Sov05u.map RA2 Soviet Mission 6 ---- Sov06t.map RA2 Soviet Mission 7 ---- Sov07s.map RA2 Soviet Mission 8 ---- Sov08u.map RA2 Soviet Mission 9 ---- Sov09u.map RA2 Soviet Mission 10 ---- Sov10t.map RA2 Soviet Mission 11 ---- Sov11s.map RA2 Soviet Mission 12 ---- Sov12s.map
  4. You can set SelfHealing=yes to specific units. also UnitsGainSelfHeal=1 provides self repair aura to vehicles if you attach to any buildings.
  5. Boggle04's Oil in The CenterX6 Oil & Gold [Edited, Balanced] Author @Boggle04 edit by me Money crates have been deleted Grand Cannon Build limit is 2. Ore (Gold) Extractors are working a little bit faster now. Added Preview Fixed each starting locations a little away from their oils Fixed position 6 Trees relocated Added tiny gems boggle's06Gold&Ore.map there is another type of this map has no ore extractors. Name=Boggle04's Oil in The CenterX6 Oil & Gold [Edited,No Extractor] boggle_noextractors.map for no farming
  6. Have anyone noticed that dreadnought and V3 Rocket Launcher's missiles were changed too? I think this patch contains only Yuri side but it's not. Dreadnought's missiles are more weaker than normal when patch is on Same as V3 Rocket Launcher And both of these units weapons are not dealing the same damage when patch is on Missiles have no longer exploding. Elite dreadnough, elite v3 etc... ------------------------ Boomer is okay but Dreadnought? Why? @RaVaGe
  7. [NEW UPDATE] TIPS * To prevent the bug, vehicles should not be destroyed while turning their bodies. Rate of turn body does not work. Even if you let them instant turning, the bug is happening. * Also another preventation tip for survival mappers is, draw a lane with single passable straight cell covered with impassable rocks or put whatever you want next around to %x1 cell i promise you wont see any bug
  8. [2] Tsunami Removed player locations and their islands. Added Cliffs and a Waterfall. Added tiny shores scattered around the map. Oil Derricks are no longer close to each other. PREVIEW [2] Tsunami.map
  9. That is not about 'making TD map' like i said this problem cause every single map any time. This is nightmare for any map author. Just trying to know and share this problem in this community as much as i can. You still taking personal all of these things, okay. Good luck with that.
  10. @Ezer_2000 WOULD YOU PLEASE? Stop talking about misunderstood things???? You look like hallicunated just stop, i want to solve this problem and you are ACTUALLY spamming here. Go get some doctor please. Everything you said are good ideas but DONT ENOUGH. I think the reason is you are gathering post count here.... i am gonna report you [NEW UPDATE] Changed vehicles locomotor into infantry locomotor. It didnt help bug still appearing
  11. I think there are some DUMMY unit appearing when vehicle destroyed and its "Immune=yes"
  12. Sorry @Ezer_2000 that doesnt like anything to me. Like i said battle fortress doesnt even drive over or clear bugged cells. Plz dont upset about it there is nothing to do with it. I just wanna trying to solve this problem or just prevent it, there is no point argruing with "clear-drive over" meaning...
  13. Yeah just like this. Thank you!
  14. same. If this problem solved, it could be revolution guys. I'm still trying to find it
  15. Nope..you just misunderstood thats not going to happen you forgot OmniCrusherResistant code for tha
  16. here you go. spy can enter your refinery, no cash will be stolen. enjoy!! I tried that i can solo it starting with 100k cash. mini_tower_nosteal.map
  17. I have just tested six times. The bug is still appearing and nothing is changed, units are still cannot pas through the buggy cell I have used: OmniCrusher=yes Crusher=yes MovementZone=CrusherAll Each code separately i mean; one by one and all in one together. If i used wrong codes or something missing, slap me According to these codes; Units are able to crush any enemy vehicles but something is missing. Is the dead cell a vehicle? Or any unit?
  18. Hmmm... That dead cells dont have side is brilliant idea. I am going to test with everything i know. Updates will be noticed here thanks!!
  19. ANOTHER UPDATE Tested newly created map with NEWURBAN theater. Test was successful, no bugs appeared but; Converted my some of survival maps into newurban theater, it did no effect. bug still appearing [an another update for this post] changing theater does not prevent the bug happening.
  20. [NEW UPDATE] I've tested X-Arena Tower Defense map 8 times, no bugs appeared! There is nothing to do with map height, lowering or increasing map height does not prevent that bug happening [an another update for this] the author said the bug is appearing in his map
  21. I dont know, OmniCrusher just crush enemy vehicles that i know. Even if it crush friendly units, that is not going to let disappear that bug anyway just thought it was related with source code thats all. and questions in my mind... Using omnicrusher only let that unit can pass though bugged cell i assume
  22. Yea but i disagree with this. I think OmniCrusher does not crush friendly units Excuse me but what is that mean? I think EA lost source code of the game so it means you cant just know deep things. Or am i wrong? Could u explain me those things cuz im really curious
  23. thats veeeery clear now...if that theory is true but im not sure that is a theory lol all of this makes sense now. In this reply you have made i am assuming infantry units dont leaves their ghost" corpse" when they killed at that moment i think only vehicles cause that bug btw how did you made that clear answer? where do you know that stuff?
  24. ____THIS POST IS A BUG POST____ This bug's causing reason is explained in the first reply, also gifs may help you to understand it. These images shows explanation of the bug; example gifs: this gif shows vehicle occupying two cells when moving "1,0,1,0,1,0,1,0" also very similar one here tiberian sun, i think its the same thing that both of these games using it and i have no idea what that is. Game engine? Source code? some main execution game motors? i have no idea (TEST RESULTS) I've tested X-Arena Tower Defense map 8 times, no bugs appeared! But the author said "Bug sometimes appearing in X arena TD" My Calculations were wrong, or i was lucky to didnt get any of bug There is nothing to do with map height, lowering or increasing map height does not prevent that bug happening Converted my some of survival maps into newurban theater, it did no effect. bug still appearing Using "OmniCrusher" code does not effect anything we have thought the blocking bug cell is some kind of dead cell and the game engine thinks there are still something after living unit is dead. So I used OmniCrusher code to any vehicle units into my map for crush dead cells. It didnt work, it should have but it didnt. I think bug is some DUMMY unit or what so ever and its immune to any damage. It means you cant kill it you cant pass through it. Changed vehicle units locomotor's into Infantry locomotor, it didnt work. The bug is still appearing. This bug may happen any map in any time, there is nothing to prevent it as all i know. Especially freaky spammed units are exists. JUST WANT YOU TO KNOW This record shows the vehicles occupying two cells when they are moving certain location. If they killed some moment while occupying two cells, the bug is appearing
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