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Everything posted by laserbeak

  1. Whenever I try going near a building, or entering it, the mouse moves up, not a hardware problem (Intel HD Graphics (2 GB ?). It's an old game, bound to be glitchy. If there's any fix or configuration tweak, let me know.. I've played it a long time back on Windows XP & don't think I've had this problem, I thought maybe it's the resolution or Config Tool settings, but no difference. I don't want to download Renegade-X as my Harddisk's almost full & I don't intend to play on multiplayer, I just play Multiplayer Practice...
  2. I use Hover MLRS (~4) [Multiple Launch Rocket System] to defend the harvesters from HARPEEs' and to guard tiberium fields (against AI of course.) Also at one point I used Rocket Soldiers, they're effective as fodder —don't know why I stopped. I'd say the Attack Bike is useless.
  3. Yuri is unstoppable, except for one thing... Robot Tanks !
  4. You are saying Primagames Official Strategy Guide is wrong ? It is, infantry can defeat tanks, tanks defeat vehicles + building. No single unit is omnipotent —that's how most RTS game mechanics work —I know 'cause I've been playing them for 2 decades. Back your facts up or put it to the curb.
  5. I'am starting to get into Red Alert 1 —I find the game to be immensely thrilling ! I already read all of the unofficial guides on it, it is truly deep & satisfying ! I've played this game 2 decades ago but didn't really take to it, but after playing almost every CnC game, including Renegrade, I'am drawn to it. I like the Chrono & MAD Tanks, which are exclusive to RA1 & the AI is is tough.
  6. The people in here keep making threads about how Allies are superior, & then when I agree, they say: the best players play as Soviet. 😕 Don't mean to be tetchy but this is the cold truth. Also to debunk whether either side is better is utterly pointless & cou'ld take eons —what's better is discussing unit counters & stuff like that; clearly this game works on a rock\paper\scissors concept & so no one unit is allowed to reign supreme. Get your heads out of the gutter & realize this inalleviable fact. <EMBRACE THE INEVITABLE!>
  7. laserbeak

    Super weapons

    If the game looks like its going to last long enough build a nuke.
  8. Tiger Chopper, & Kirov ? I remember reading about it, but my memory's hazy, could be Red Alert 1 —with the MAD\ Chrono Tanks ! There are just so many Command and Conquer games: Aftermath, Counter Strike, Sole Survivor et. al.
  9. Avast is owned by AVG now —& it sucks —but AVG sucks more. Some Monopoly game file got sent to the Chest, & when I looked up how to restore it, they said they haven't added that feature yet. -sheesh- Also some other people claiming to have crucial files in their Chest was told to e-mail AVG & they'd send it to them, so they're biased. Once before Avast messed up my boot record but it seems better now. Make sure you disable PuPs' looks like that's what's being flagged.
  10. It felt pathetic when it hit me that most players at my LAN café picked Allies 'cause of the SpySat Uplink ! Blech ! Played Army of The Potomac as Libya, took most of the derricks, then hit the WF with Demo Trucks, then 2 Siege Choppers camped outside their base, & finally 3 Kirovs bombed them to kingdom come. Also disabled music, I found I can play better without it —it's distacting. I also play Star Wsrs: Galactic Battlegrounds Saga, & the musik there is soothing so... Modern games don't play heavy metal tracks. Heh Can confirm Gattling Tanks chew Terror Drones & spit them out !

  11. Have 4-6 Miners late game. Use Ctrl+F1-F3 (& then F1-F3) to save\ restore map camera positions. Have additional War Factories for faster unit production. Instead of Tank Rush, try Kirovs —Allies build Engineer IFV, Seal IFV, et. al. —also pick France, Iraq with prejudice. If you are Yuri train Virii, Brutes, 2 Yuri Primes, & Magnetrons' of course. Also beware of Rocketeer\ Mirage Tank\ IFV hoarders, they're the worst —so make enough Rhinos' & Flak Traks' to counter.
  12. If you want to gain an edge, buy a gaming mouse, like a Razer Copperhead. 😁 ...Also that's what Industrial Plant is for.
  13. You should learn to govern your emotions. Also, this was in Random map, not puny City maps, I never played any official maps back then. I honed my skills well, then tragedy struck & I was out-of-touch for a brief period (things will never be the same again.) I was mainly testing different unit combos' at the time —losing some big LAN matches piqued my interest & made me up my game.
  14. I used to play 3 Brutal Soviets with Iron Curtains back then, but I feel incompetent now.
  15. BFs' have a machine gun but it's useless —please get your facts straight. There is no sense in us talking any further. Well if they have Navy Seals garrisoned, that's just diminishing their intended role, which is to kill Tanks, making them an easier target. I'd go with all Guardian GIs' if I were them. I used to think [3] linked Prism Towers were unstoppable but there's always a way around it.
  16. I can assure you I'am well experienced. & asking how to defend against BFs' is like asking how to defend against Kirovs. You need practice micromanaging & building your economy. They're the games most expensive unit, so it makes sense to draw fire away from the Tanks with expendable Conscripts.
  17. Kirovs + Apocs == Battle Fortresses (Or you could just use cannon fodder ~> 15 Conscripts + 7 Terror Drones in front of your en massed Rhino Tanks.
  18. I don't know what you mean, I've played _many_ MP LAN games. I've always relied on Kirovs, if their air defence is lax, you will win. Long time back I finished the final Red Alert 2 Soviet mission with one Kirov & no base, they self-heal & are a nightmare to take down.
  19. Battle Fortresses were meant to kill tanks, attacking them with tanks is a WOMBAT (Waste of Money, Brains & Time.) Hit them with Terror Drones [in Flak Traks ?] or more Battle Fortresses if you are Allied, in any case, these units [BFs'] are under-rated. Yuri Masterminds & Floating Discs would be your best bet I presume. Or a sound strategy is to have air superiority —they suck against Black Eagles. I've noticed Robot Tanks are recommended in almost every Allied mission —-these must be good —especially since BFs' cannot target them when they're on water terrain.
  20. Brutes destroy Terror Drones in one hit, interesting, also vice versa (I think)... https://youtu.be/watch?v=IAK9oV-gJ4c & here's a video with Prism Towers vs. Tesla Coils ~> https://youtu.be/watch?v=IAK9oV-gJ4c (~8 mins.) All of Yuri's infantry are like a specialty, from the Brute's to the Virus & even the initiate, got a powerful choice of infantry. 3 Power Plants loaded with Iniates' provide as much power as a Nuclear Reactor i.e. 1900 (Nuke Reactor = 2000) IIRC. Worry about Terror Drone ?: Harrier (1 missile) |Floating Disc (unlimited ammo.) Most Yuri players make Floating Discs anyway [not Masterminds], & I've seen them win.
  21. The Allies have cool Linked Prism Tower technology (2 additional Prism Towers can link to create a powerful beam.) The Soviets have their Tesla Troopers powering the Tesla Coils (3 other TT's in close proximity of Tesla Coils to power it offline, & a more lethal blast.) It has its usefulness in MP but I see no use for it in Single-player. As you can see, the Allies have iron-clad techniques, whilst the Soviets require you to make use of adhoc motley tactics. Perhaps if the Siege Chopper could transport units, could turn the tide...
  22. Yeah make it two notches lower from max i.e. gamespeed "4". There are some maps like "Turf War" where you can hide behind your allies (so make some Medium allies: Korea, Germany !) & the Team Continents random maps where you gain an edge since Easy Enemy rarely builds a navy, start with those, till you feel confident. Otherwise make Battle Bunkers garrisoned with Conscripts if you are getting attacked early on... In Team Continents maps, just build 16 Harriers & cripple their Construction Yard + War Factory, Barracks. Also pick Russia as the enemy because their specialty is useless. Heh. "Army of The Potomac" (Oil derricks) & "Alaskan Oil Spill" are also good maps for novices. P.S: Don't make Pillboxes, just make Prism Towers...
  23. I agree completely. SW's favor Yuri as well, as they get the Genetic Mutator to turn any infantry into their side weapon —not that great since Base defenses would easily take them out, & also able to target your heavy cavalry with Psychic Dominator, I had to leave a match (single-player) because of it (too disruptive) —but I forgot to get the German army to ally with me so... I got hit by the Weather Control Device, or I'd be winning. I don't know what happened to Force Shield... P.S: The Soviets just have Flak technology, which is all they're good at.
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