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Concolor1

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Everything posted by Concolor1

  1. A great YouTube video of how to crack this mission from C&C Gameplays.
  2. Another YouTube video of Company of Wolves from C&C Gameplays
  3. For anyone who has had issues with this mission on the final Nuke there is a second download which removed a problem trigger here. Nuke Winter 1.1.zip
  4. Neat video of this mission on YouTube courtesy of C&C Gameplays
  5. Nice YouTube Video here of the mission, from C&CGameplays
  6. Under Pressure mission gameplay on YouTube uploaded by C&C Gameplays
  7. Identity Crisis in play, mission map video uploaded courtesy of C&C Gameplays
  8. Watch the mission here on Youtube, uploaded by C&C Gameplay.
  9. Nice Video on Youtube of this mission in play from C&C Gameplay
  10. A YouTube Video, of one of the ways to tackle this mission.
  11. Nice YouTube video here of how to beat the odds and win in 15 minutes.
  12. All sorted, see the new download with the screenshots.
  13. Think ive found the problem, try this version. There was an action 55 Create Radar Event and mysteriously it gave the next trigger to be enabled instead of a number value for the radar event. It possibly doesn't explain why some players have no issue with it though as it still works. But its totally wrong, so ive corrected it. Try this and get back to me if it works for you. Ive now gone through this and retested it, not sure why it worked for some and not others, however I have identified the problem. Now for anyone struggling with this mission to end, its fairly straight forward. Ensure all Soviet forces on the map are destroyed, that includes in the water too, as there are three squids. Ensure there are no Kirovs in the sky, and no tanks coming onto the map. Once everything is clear the mission ends, as below.
  14. Yes that's certainly one way of doing it, well played. Very fast, probably the best speed for these videos. The other way is a longer route, you don't allow the Nighthawk to be Iron Curtained, and send your Seals to the island to the south, taking a longer route, by capturing an Amp Transport and the Airport.
  15. Neat link here to this mission on youtube courtesy of YosefAnan
  16. Another nice Video of this mission here on youtube from Black Eagle.
  17. My way of completing it was similar. Glad you enjoyed it, impressed by your tenacity with these missions.
  18. Flyingz started as I finished lol. I came back to it last year during lockdown. Took some well meant criticism and learnt more in a month from McPwny than I had in all the time writing the early ones. So all the recent maps have Ai teams and little code tweaks to enhance the game.
  19. Yeah Day of the Desolators is up as well. I really need to sort a page out for that.
  20. Another old mission that's been long absent from the net. Siege a mission written back in 2005 for the TX Terrain Expansion. Full instructions and credits in the read-me file in the zip. Ive had to mess around in this a little, as the original version was missing a voxel turret that's no longer available. So Ive had to substitute the Yuri Gattling tank for that unit. Kirov's now hunt targets, few minor changes to Demo Drone units and Tesla Commandos. Author: Concolor1 Editor: FinalAlert2 Created:14th JAN, 2005 To play this mission:The TX Terrain Expansion Pack is required! The Yuris Revenge mission disc is also required. Extract the contents of the winzip file into your Red Alert2 Directory or desktop. Name: Siege TX Size: 90x98 Players: 1 Theatre: NewUrbanTX Files in the zip: expandmd98.mix, ecachemd98.mix, ra2md.csf, read-me To play this mission:The TX Terrain Expansion is required! https://www.moddb.com/games/cc-red-alert-2/downloads/terrain-expansion-self-extracting-installer Unfortunately my upload allowance won't permit me to include the expandmix06 file I was using as the original TX appeared to have no separate theatres and just held everything in one expandmix, so fingers crossed this works for you. The Yuris Revenge mission disc is also required. Extract the contents of the zip file into your Red Alert2 Directory. ecachemd98.mix,expandmd98.mix and the ra2md.csf. Select new campaign for the Allies. The game will then launch. Various slight modifications have been added, all to keep in with this missions theme. Once you have done playing simply remove the files listed above to restore your game. "Siege---Written for the TX Expansion Pack" ------------------------------------------------------------------------- Intro:Due to poor command and communication in the field a situation has arose that only a Commander of the highest calibre will be able to salvage. It seems the Soviets and her allies have been engaged in erratic and covert operations, which has caused the unique situation of one of our outposts being annexed without our foreseeing it. The Soviets have surrounded this facility and laid siege, cutting-off all land routes and surrounding the zone with a heavy air defence! The information gathered by this outpost is of "key", interest to the Allied high command and it has therefore fallen to you commander to hold the command centre in this base. Having already shipped out and air-dropped into the battlezone you must waste no time in organising your defences before the Soviet bombardments and following attacks ensue. Commander defending this vitally important outpost will by no means be an easy task. Should the base remain standing and all traces of the Soviet blight in the zone are eradicated, your promotion in the ranks will be guaranteed! To Activate the help text for this mission play "Easy" mode and destroy the flag next to the Allied Barracks. Hints: The base airforce commands are not American, so in order to get those air reinforcements you should build one. Rumour has it there's Bugs in the area, your going to have to be pretty unlucky to find them, and then only in Hard Mode. The Demo Drones are a Secret Unit. There's plenty of Bonus crates in Easy Mode. Fingers crossed Ive got this right. SiegeTX.zip
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