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cc88_06

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Everything posted by cc88_06

  1. Alright, have finally done it. That arrow section is also pretty challenging. Is nearly impossible to complete without save&load; considering fire crates, random curtains and that sudden radiation region. One of very few missions ever that has baffled me a lot! Love the visual effects as well.
  2. It's sad I gave up after my long attempts. Though I have collapsed the first statue, I didn't have a chance with the second one. It says 1653 but I couldn't make it go on...
  3. Your only map I couldn't have solved yet at the first try. Is that 'statue-trap passing secret code' requires Tanya to be moved at the correct color/light squares on the battlefield, or should we type the right numbers from keyboard, as we hear that clue numbers? Tonight I will try it one more time.
  4. A really challenging map. I can say, is a far harder version of Engineered to Kill.
  5. Thanks a lot for the share. Seems exciting. Let's see what we can do at the first try...
  6. Mission 14b is the hardest mission ever I have encountered, of course at brutal difficulty. But it is possible to accomplish with a very detailed microing.
  7. I think no; as prisms begin to promote veteran, beams reflections increase greatly, letting brutes no chance to even approaching on themselves. But a mixture of brutes with lashers would be a more logical combination if you are to rush.
  8. I think boomers should stay as the way they are, as they fit with the general aura of Yuri army. I definitely agree with gattling ships, and besides their armor hitpower may be doubled -to fit with enemy ships-, compared to the gattling tank. However, magnetron ship would be too overpowered. Instead, I would keep the 'siege duty' at boomers, and prefer a robot tank like hover unit, which can mind control 2 ships at once.
  9. Cool map -literally and actually- to play. Great nostalgia.
  10. I couldn't make this mission work; when I started the game, intro sounds appear but I encounter a black screen. I still couldn't solve the problem.
  11. Where can I find the missions 22.Moon Madness and 23.Siege ?..
  12. Of course, I personally would love to see your new missions. Especially I am fond of your missions which have striking stories; such as Fierce Intent, Dominance of Mind, End of an Era, or Weathering The Storm from Red Alert 2. For instance; a scenario of Transylvania, such as the last soviet mission of the official campaign, where you are fighting against Soviets and their psicorps, and suddenly Yuri appearing from nowhere; would be a very mysterious idea. Of course the map is to be with fascinating visual and sound effects, resembling the mystic Transylvania atmosphere, as I have no doubt you would do the best. Or another idea may be; allies-soviets-yuri each of them declaring war against each other at the same time and battlefield(africa or antarctica both would be very cool), and allies-soviets-yuri owning very strong main bases already pre-built such as 'eagle nests', while Yuri constantly landing units from his space base periodically as well (he may own a very well protected control station for this action at his base) ; encountering us with brutal land-sea-air and superweapon battles. Lastly, if only all these maps would be even a far harder than your Fierce Intent or Nuclear Winter missions, but without any time limit to complete them. Alright, enough talked, keep up your good work.
  13. Not hard but a real nostalgia. Cool map to play.
  14. Especially love the visual and sound effects of this map. Battle on an actual rainforest !..
  15. Enjoyable mission to play. Floating discs rule on this map.
  16. Even a large group of v3s makes the level too long, I preferred rocketeer rush. I couldn't complete it yet, at the point allies rush with their elite units at the last part, my save file had encountered an error, and I couldn't load the mission the next day anyway. I will restart the mission and try to complete it in one turn.
  17. Protecting war miners is the vital point. Holding the hill at the west from left and right bunkers is very critical.
  18. Unfortunately I constantly had the same problem, but didn't care it as I have destroyed any single soviet units and structures, and achieved to an instant mission accomplish, even not letting the scientists reach to the landing zone.
  19. Chrono technology and espionage makes allies far greater than soviets. Spy satellite is a major factor of total map control. Besides, speed on battlefield also brings a real advantage. What is more, instant repair opportunity also matters. Especially group of dolphins means they also rule the seas. Elite prism tanks does not even need an explanation. And battle fortresses in the expansion ?.. Perhaps soviets would better own it for equilibrium !.. Perhaps a smaller battlefield may give soviets a little advantage, but that is all.
  20. Combination of them with mirages and repair ifvs would be a brutal force.
  21. Is more enjoyable without applying the psychic dominator on that 'critical enemy unit'. I prefer to assault only with land units againts the whole soviets.
  22. There is no example of any other mission as nighthawk assault is vital as this one.
  23. In my opinion, tesla troopers fire range should be increased a bit, as their short range problem even makes them vulnerable againts gis. Also ggi's strength ought to be increased greatly, as even a single gattling tank could easily blow 4 or 5 of them. As a last point, initiate garrisons are too overpowered.
  24. That chronosphere error has affected me as well, but only one time I have achieved the mission to go on. At least I have managed to accomplish the mission. All in all, a really cool mission, and so enjoyable to set up intelligent defensive tactics against the soviets assaults.
  25. Resembling the final mission of Yuri's Revenge Allies campaign. But a bit harder. My difficulty rating : 5.5/10.
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