Tore Posted April 6, 2012 Share Posted April 6, 2012 It's that time of the year again. Nyerguds just released (as in yesterday) version 1.06c revision 3 of his patch project for Command & Conquer. This version fixes that annoying language bug which rendered people playing in a different language other than English unable to participate in multiplayer games with more than two players. This was caused by a bug in the system to auto-detect the amount of player start locations on a map, introduced in revision 2. The system would set the player limit to 2 if the map's name wasn't stated explicitly for your language in the map file, which caused problems for all languages besides English. Another bug that was fixed was preventing the mod system to load custom cursor, themes.ini, rules.ini files. Disabling the "new" credits music option works now too. It's now possible to limit the amount of "AI" in "skirmish" as well. The patch encompasses more; the best way to learn about the new features would be to read the article Nyerguds posted on Moddb. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 6, 2012 Share Posted April 6, 2012 Oh hey, you beat me to it. And I had such a nice post written up, too You messed up the explanation though... the cause of the bug was reading the map name. Number of players reverted to 2 (the minimum) for any map in which there was no name set for the language you were playing in, in the actual map ini file. Some of the French maps did have translated map names in the ini (specified with NameFre=), and those still worked correctly. On that note, that internal minimum amount of players has been removed now, meaning that maps where the map maker forgot the start locations can now simply not be played. Link to comment Share on other sites More sharing options...
Tore Posted April 6, 2012 Author Share Posted April 6, 2012 Did I get it right now? Link to comment Share on other sites More sharing options...
Nyerguds Posted April 7, 2012 Share Posted April 7, 2012 Almost. I edited your post to correct it Can you update the patch too, on the site? It's still Revision 1 (and get a new screenshot for the full game; it still says 1.06b r2) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 8, 2012 Share Posted April 8, 2012 Tore: shame on you! Link to comment Share on other sites More sharing options...
Tore Posted April 8, 2012 Author Share Posted April 8, 2012 Shame on me for what exactly? That I didn't get the wording 100% accurate? Link to comment Share on other sites More sharing options...
Nyerguds Posted April 8, 2012 Share Posted April 8, 2012 There seemed to be a problem with the desktop shortcuts of the full game install pack. The cncnet link linked to C&C95.exe, meaning it basically didn't do anything cncnet-related but just started the actual game. This is not an issue in the patch, only in the full install pack. So if you installed the full game pack, and the CnCNet link has the normal GDI-and-Nod logo icon, it's wrong, and you should open its properties to make it link to cncnet.exe instead. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 8, 2012 Share Posted April 8, 2012 TORE! Update that FAQ below this, dammit! It's utterly outdated, and on most points, completely wrong! http://cnc-comm.com/community/index.php?action=downloads;sa=view;down=15 Link to comment Share on other sites More sharing options...
Tore Posted April 9, 2012 Author Share Posted April 9, 2012 Updated it :3 Link to comment Share on other sites More sharing options...
Nyerguds Posted April 9, 2012 Share Posted April 9, 2012 Thanks Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 9, 2012 Share Posted April 9, 2012 Update the FAQ, shame on you! Link to comment Share on other sites More sharing options...
Nyerguds Posted April 9, 2012 Share Posted April 9, 2012 Screenshot still isn't updated though Link to comment Share on other sites More sharing options...
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