Divatox Posted November 2, 2020 Share Posted November 2, 2020 A little help, im trying to do this situation: A have 2 bases for the AI, NOD1 and NOD BASE After i destroy 3 power plants, 1 obelisk of light will supercharge and explode. (in NOD1) On final sun how can i make this happen? Link to comment Share on other sites More sharing options...
Concolor1 Posted November 3, 2020 Share Posted November 3, 2020 Does Final Sun have variables? If it was Final Alert, it could be done like this. Write 3 Variable PP1, PP2, PP3 (Each is just my shorthand for Power Plant #) Write your first Trigger :Name Power Plant 1 Destroyed. Event0: Destroyed by Anything. Action0: Local is Set PP1 Second Trigger: Name Power Plant 2 Destroyed. Event0: Destroyed by Anything. Action0: Local is Set PP2 Third Trigger:Name Power Plant 3 Destroyed. Event0: Destroyed by Anything. Action0: Local is Set PP3 Attach each of the above triggers to your 3 power plants, one on each, by selecting your powerplant on the map and attaching it via its info box. Next a Trigger to give you your required effect. Trigger Name: Obelisk Explodes Event 0;Local is set PP1, Event1:Local is set PP2, Event 2:Local is set PP3 (Note you can have a number of events to bring about a condition to spring your action) Action0: Do Explosion at waypoint, (you would have to place a waypoint under the obelisk), or Destroy attached building, (Id go for the latter). Id then select the obelisk and attach this trigger to it. So far as I know there is no way to supercharge your Obelisk, so you have to fake it with a animation at its location. Id of placed a waypoint under the obelisk and used an animation just as the powerplants were destroyed. Ive only ever used final Sun once, and as far as i recall, it has many of the features that Final Alert has. So I hope this gives you some guidance. 1 Link to comment Share on other sites More sharing options...
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