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CCCP84

Reconnection error

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I am wondering that a reconnection error can occur when many destroyer ships are in combat.
Maybe we can fix this problem?
In any case, watch such situations to have some statictics.

Edited by CCCP84

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This problem has been a major issue for our games, i still do not know how to solve it.

The other day a player shared some useful information about the error.

There is a log file in your redalert 2 folder that shows the error in some detail.

He said this can be caused by players cheating, it generates a code and shuts the game down because a player was cheating and CNCnet detected this.
I didnt believe the user until he showed me he could cause the error. Seems cheating is stopped by CNCNET by creating this error and stopping the game.

Im not sure this is an effective method, im also not sure why if someone is cheating the system doesnt kick the user straight away.

We also play in a small group of friends and never really have any reason to cheat but this does still create crashes for us and we still do not know why.

 

Ours happens after a long game but it has cut short sometimes in short games.

We also use Storm and Oceania mostly and these maps have both crashed. I have played online with others in many maps, as long as the game is long enough it will eventually crash.

We even tried private networks using hamachi still crashed.

We even setup our own server, got it registered still crashed....

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Don't play with cheaters. - Watch if error occurs while enemy is losing. Quite ofen happens in newbie rooms with redzones, reoool pr0 only, etc noob maps.

34 minutes ago, ryanlloydpmb said:

CNCNET by creating this error and stopping the game.

No. This is an old error from original game developers.

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Just got another crash pulled this from the game log

Random Number:-1631696030
My Frame:168686
Offending event:
Type:         28
Frame:        168686
ID:           0
CRC:          3f19a1b2
CommandCount: 18980
Delay:        21

Paulo: IsHuman:1  Color:DarkBlue  ID:0  HouseType:Great Britain  Edge:2  Startallies:0  Startspot:-2 Visionary:0 MapIsClear:1

This was a friendly game, not likely a cheating game, all known friends who play together.

ANyone know what a TYPE 28 error is ?

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reconnection error means the games clients are out of sync. Cheating can cause this also. One players came is doing things others dotn do and it throws them out of snyc. When i played on the orig servers some maps would cause a reconnection error when a player with gap generators lost power or the gap gen was destroyed. On those maps it was due to glitched terrain , like hills that are not properly made as well as misplaced nuke reactors. I used to fix them all the time. On cncnet there is that redzones map that recones if the player at spot one makes gap in the top left corner and loses power. I looked at the map and cant see any irregular terrain. SO, I'm not 100% sure what causes it on that map.

The sync.txt files are status dumps pf all the units and players in the game at the time it went out of sync. The game makes these, not the cncnet client.

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4 hours ago, Captain N said:

reconnection error means the games clients are out of sync. Cheating can cause this also. One players came is doing things others dotn do and it throws them out of snyc. When i played on the orig servers some maps would cause a reconnection error when a player with gap generators lost power or the gap gen was destroyed. On those maps it was due to glitched terrain , like hills that are not properly made as well as misplaced nuke reactors. I used to fix them all the time. On cncnet there is that redzones map that recones if the player at spot one makes gap in the top left corner and loses power. I looked at the map and cant see any irregular terrain. SO, I'm not 100% sure what causes it on that map.

The sync.txt files are status dumps pf all the units and players in the game at the time it went out of sync. The game makes these, not the cncnet client.

 

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