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Using trigger/waipoints/Taskforce on cnc?


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9 hours ago, McPwny said:

send the map and ill look quick

Thanks for the reply.
I have now made several changes in hopes of fixing the error, and currently I don't have a map to post.
For the moment I just wanted to know if it is possible "for example" to play a multiplayer map where there are AI units that follow waypoints like simple patrols that are put into singleplayer missions.
Of course I created the map with final alert, I saved it in .yrm format and then renamed it to .map as it says manual.
Thank you.

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