Iran Posted December 1, 2012 Posted December 1, 2012 ^As the topic title states. Win95/Win98 compatibility on RA95.exe fixes lag while playing movies and in-game when a map is won/lost, the score screen and map selection screen.
Nyerguds Posted December 2, 2012 Posted December 2, 2012 Doesn't cnc-ddraw fix all that too anyway, without needing any compatibility mode?
Allen508 Posted December 3, 2012 Posted December 3, 2012 The http://redalert1.com/ RA you shouldn't need any compatibility mode at all. If you do cnc-ddraw should fix it. Drop cnc-ddraw into your RA1 folder and turn all of the compatibility modes off.
Iran Posted December 3, 2012 Author Posted December 3, 2012 I am running cnc-ddraw. If I don't have Win95 or Win98 compatibility and I start a new campaign, the following happens: 1. Videos take around 10-15 seconds to load 2. Videos sometimes lag a bit 3. After beating the level when the 'Mission accomplished' text is shown the audio begins to crack and/or dely 4. In the score screen the audio stops playing for a bit. 5. In the map selection screen the audio cracks. When I turn Win95/Win98 compatibility on this doesn't happen. edit: I'm running Windows 7 64-bit.
Nyerguds Posted December 3, 2012 Posted December 3, 2012 Sooo.... only use compat mode when not playing on cncnet then?
pichorra Posted December 3, 2012 Posted December 3, 2012 use cnc-ddraw. I'm sure that you are not using it. http://hifi.iki.fi/cnc-ddraw/
Iran Posted December 3, 2012 Author Posted December 3, 2012 ....I just said I'm using cnc-ddraw, wow. Nyerguds: That would work fine for me but I doubt the average person who plays Red Alert knows how to do this.
Tore Posted December 3, 2012 Posted December 3, 2012 On my end the cutscene issues where resolved when I set singlecpu to false.
Iran Posted December 3, 2012 Author Posted December 3, 2012 The behavior is slightly different with Single CPU off, but the issues still occur. At least for me. edit: Oh I disabled the cnc-ddraw option but the single CPU affinity was still set, the issue is fixed after disabling the affinity.
Nyerguds Posted December 4, 2012 Posted December 4, 2012 ...huh? That makes no sense. That's an option OF cnc-ddraw. Without cnc-ddraw, that option doesn't even work.
Iran Posted December 4, 2012 Author Posted December 4, 2012 Uhm, if you set the affinity with Task Manager you can set the game to only use one CPU.
Nyerguds Posted December 5, 2012 Posted December 5, 2012 Ah, ok. Your post made it seem like you used the single CPU option in ddraw.ini. Is there a compatibility option for running on one core now?
Iran Posted December 5, 2012 Author Posted December 5, 2012 It can be set with the Microsoft Application Compatibility Toolkit apparently, but I need to set multiCPU via Windows Task Manager every time I start the game, for some reason it starts in singleCPU mode every time. edit: Oh it's because of a compatibility fix on ra95.exe system-wide to force single cpu -.-, fixed it now.
Nyerguds Posted December 6, 2012 Posted December 6, 2012 Ah, yes indeed. Win95/98 compat mode seems to force single-cpu.
pichorra Posted December 7, 2012 Posted December 7, 2012 Here we go again... Well, Yes, Windows 98/ME compatibility force the application to use always one core. But it somehow differs Win95 compat mode in mouse handling. cnc-ddraw singlecpu isn't enabled by default due problems with old Pentium 4 with Hyper-threading Technology. If it is enabled the game with use the half of an core, and simple lag everything. I confirm it, since my main computer is a Pentium 4
Nyerguds Posted December 12, 2012 Posted December 12, 2012 Long story short: it's all Pichorra's fault
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